Author Topic: VED - The External VVVVVV Level Editor!  (Read 52256 times)

WoodStuff

  • Doctor
  • ***
  • Posts: 53
    • View Profile
Re: VED - The External VVVVVV Level Editor!
« Reply #90 on: April 16, 2017, 03:52:34 AM »
this problem happened to me too, maybe a bug? tried to save my short 20x20 WIP dimension with 6 rooms as dimension vee (couldn't think of a better name), i looked at open dimension (menu, not the open level project) and there was no dimensionvee.vvvvvv there

EDIT: nvm, by the way the bug happened to me yesterday
« Last Edit: April 16, 2017, 04:06:02 AM by WoodStuff »

DoggieBreak

  • Crewmate
  • *
  • Posts: 8
  • Woof!
    • View Profile
Re: VED - The External VVVVVV Level Editor!
« Reply #91 on: April 17, 2017, 04:56:50 AM »
Whatever the full path to the VVVVVV folder is... On Windows (I have to guess, Mac and Linux don't use the documents folder for this), that would probably start with C:\Users\ (I don't know if your documents folder is on another drive), and would use backslashes if you're on Windows, not forward slashes.

It would be really helpful to know why Ved isn't detecting the correct path in the first place, though, so that I know if there's a bug that can be fixed. Could you please answer all questions in my previous post?
I think its because on ved it shows the right thing except i have onedrive! Maybe that is the case
Yet even doing that doesnt work  :victoria:
« Last Edit: April 17, 2017, 05:08:57 AM by DoggieBreak »

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: VED - The External VVVVVV Level Editor!
« Reply #92 on: April 17, 2017, 08:32:18 AM »
Could you please answer all questions in my previous post?

That doesn't look like they're the full paths, could you please accurately post them, including all correct capitalization, in whatever language it is in (not sure if you translated "documents", but non-latin alphabets or accented characters could cause these sorts of things) and including everything in front of your username? (Feel free to make screenshots or copy paste them instead.) Also, what operating system are you using?

Judging from the paths you posted, VVVVVV and Ved strangely seem to be detecting two different usernames - is the first S accented maybe (Tobiaš/Tobiaş/Tobiaś/etc)?

DoggieBreak

  • Crewmate
  • *
  • Posts: 8
  • Woof!
    • View Profile
Re: VED - The External VVVVVV Level Editor!
« Reply #93 on: April 17, 2017, 09:26:31 AM »
Ved finally works  :viridian: Thanks for the help!

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: VED - The External VVVVVV Level Editor!
« Reply #94 on: April 17, 2017, 11:18:45 AM »
What did you do to make it work now? If you changed anything, may I still have answers to my questions? I'd like to know if there's a bug that caused it in the first place, and it'd be helpful if anyone else runs into the same problem.

DoggieBreak

  • Crewmate
  • *
  • Posts: 8
  • Woof!
    • View Profile
Re: VED - The External VVVVVV Level Editor!
« Reply #95 on: April 18, 2017, 06:57:32 AM »
If you are using windows you can copy the path where your map is (by clicking on the path bar that will show something with C: and \), then paste it by options, VVVVVV map, then restart Ved and load or start a level!

« Last Edit: April 18, 2017, 07:00:38 AM by DoggieBreak »

DubstVne

  • Doctor
  • ***
  • Posts: 47
    • View Profile
Can i have a video?
« Reply #96 on: December 10, 2017, 01:40:40 PM »
Can I have a video of VED? I want to see what its like before I get it  :viridian:.

                        :viridian: viridian: im in a game with a bad editor!

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: VED - The External VVVVVV Level Editor!
« Reply #97 on: December 10, 2017, 01:56:03 PM »
There are not many videos of it online, but there are 14 screenshots, including one gif, on this page: https://tolp.nl/ved/?p=screenshots

DubstVne

  • Doctor
  • ***
  • Posts: 47
    • View Profile
Re: VED - The External VVVVVV Level Editor!
« Reply #98 on: December 15, 2017, 01:07:38 PM »
Ok, do you have a folder of GIFS including all of the features?

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: VED - The External VVVVVV Level Editor!
« Reply #99 on: December 15, 2017, 06:21:37 PM »
I think the gif with the spikes tool is the only gif I ever made of Ved, since making gifs can be kind of tedious, and screenshots usually work well. I guess it's a good idea if I made some video tutorials of Ved though, walking through Ved's features similar to Terry's tutorial posts in the levels board for VVVVVV's editor (part 1 and part 2). It would probably take me some days to make the videos, though!

DubstVne

  • Doctor
  • ***
  • Posts: 47
    • View Profile
Re: VED - The External VVVVVV Level Editor!
« Reply #100 on: December 16, 2017, 08:11:06 AM »
I think the gif with the spikes tool is the only gif I ever made of Ved, since making gifs can be kind of tedious, and screenshots usually work well. I guess it's a good idea if I made some video tutorials of Ved though, walking through Ved's features similar to Terry's tutorial posts in the levels board for VVVVVV's editor (part 1 and part 2). It would probably take me some days to make the videos, though!
Ok thanks  :viridian: :viridian: :viridian: :viridian: :viridian: :viridian:

DubstVne

  • Doctor
  • ***
  • Posts: 47
    • View Profile
Re: VED - The External VVVVVV Level Editor!
« Reply #101 on: December 16, 2017, 06:51:00 PM »
This message is to: Dav999.
the message:
Code: [Select]
This is a kind of hard suggestion, but instead of having to manually script, it would be a great decision of having a BG script thing
that loads entities (Like with createentity() ) or crewmates (like createcrewman() ). The reason for entity loading BG scripts is for the
 option of using "The Yes Men" or the "Busted..." enemies. If you want crewmates like the ones in the real game, It will be neccasary to
use that in the "load_entities" BG script, or an option to place a teleporter (put a message that it will destroy your VVVVVV save file if you
toutch it!). I hope you have a good understanding now. :]
I am too lazy to create an acc for IdeaInformer.com, so yea.

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: VED - The External VVVVVV Level Editor!
« Reply #102 on: December 16, 2017, 07:20:16 PM »
You don't need to make an account for submitting an idea on the Idea Informer; apparently you were going to send me a private message instead.

Thanks for the idea, even though it's been suggested before, but thus far I've never gotten around to making something like that (read: had the motivation to make something like that). Maybe later! (or, in theory, someone else could make it as a plugin)

AllyTally ♡

  • Captain
  • *****
  • Posts: 1390
  • Hiii!~ <3
    • View Profile
    • Invision
Re: VED - The External VVVVVV Level Editor!
« Reply #103 on: December 16, 2017, 07:58:21 PM »
Yeah, I was actually planning on making a plugin for that, but I barely get anything done so

Dav999

  • Global Moderator
  • Captain
  • *****
  • Posts: 2173
    • View Profile
    • The Open Level Project
Re: VED - The External VVVVVV Level Editor!
« Reply #104 on: July 07, 2018, 03:23:53 PM »
Ved 1.4.0 is out!

A few features worth highlighting:


You can now use the font from the VVVVVV graphics folder in all of Ved.


The code for dialogs is being rewritten, allowing multiple dialogs to be on screen at the same time, which in turn stops dialogs from preventing you to quit Ved until you close them. Plugins can now also create their own dialogs and customize them much further with less hacky code edits. And when creating a new level, you'll now get a Save/Discard/Cancel dialog instead of an "are you sure" dialog.


There's now a screen where you can see how close you are to hitting VVVVVV limits...


Thanks to r00ster, Ved now comes with a German language option!


Also, you can also use ctrl+D in the script editor and level notes to delete the current line!

There's more, which you can find in the changelog as usual. Have fun!

(oh, and should you be confused about the April Fools' update which was called Ved 1.4: Ved's true version numbering system always has three parts, 1.4.0 is never abbreviated to 1.4. That's how you can tell them apart!)