Author Topic: Terry  (Read 3729 times)

shiny k

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Terry
« on: May 16, 2016, 03:57:15 PM »
I will pay you money if you add another update to VVVVVV

fraZ0R

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Re: Terry
« Reply #1 on: May 16, 2016, 03:59:08 PM »
I will vote for Donald Trump if it means you make another update... oh wait i am not old enough to vote take that back.

shiny k

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Re: Terry
« Reply #2 on: May 16, 2016, 03:59:31 PM »
I will vote for Donald Trump if it means you make another update... oh wait i am not old enough to vote take that back.
no I'm actually dead serious

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Re: Terry
« Reply #3 on: May 16, 2016, 06:07:01 PM »
what would be in the update anyways? aside from fixing the "permanent cutscene bars with flag-goto" bug

shiny k

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Re: Terry
« Reply #4 on: May 16, 2016, 06:07:43 PM »
I don't know, maybe custom crewmate colors and ease of access larger than 2x2 enemies

Starspire

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Re: Terry
« Reply #5 on: May 16, 2016, 06:38:39 PM »
I know right

I'll ask Terry.

What I'd like to see:

Everything Shiny said
The option to download the original game map, with all scripts placed, in a .vvvvvv file.
the ability to toggle jump mode
Easily colour-changable textboxes to any colour

shiny k

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Re: Terry
« Reply #6 on: May 16, 2016, 06:39:49 PM »
jump mode sucks honestly
the text box thing is nice
and I guess the vvvvvv d/l is cool

allison

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Re: Terry
« Reply #7 on: May 16, 2016, 08:47:24 PM »
The biggest thing would be launching a custom level from commandline so that Ved can test levels.

Aside from that, I'd like the ability to make a level use map.png instead of the generated world map, so people could create custom map displays with asset modding.

Which is a bizarrely specific and rather small feature, but I know what I want!

shiny k

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Re: Terry
« Reply #8 on: May 16, 2016, 08:59:53 PM »
The biggest thing would be launching a custom level from commandline so that Ved can test levels.

Aside from that, I'd like the ability to make a level use map.png instead of the generated world map, so people could create custom map displays with asset modding.

Which is a bizarrely specific and rather small feature, but I know what I want!
YES  THATS PERFECTION

allison

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Re: Terry
« Reply #9 on: May 16, 2016, 09:37:57 PM »
YES  THATS PERFECTION
Remember that I made these. I kinda have a thing for game maps.

AllyTally ♡

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Re: Terry
« Reply #10 on: May 17, 2016, 04:09:06 AM »
We never forgot

Terry

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Re: Terry
« Reply #11 on: May 19, 2016, 05:04:33 AM »
I'm unlikely to add anything new to VVVVVV at this point (it's six and a half years old now!), and any updates I do in future will just be to fix compatibility with new operating systems, and things like that. Adding new features to custom levels (e.g. custom PNG minimaps, tower levels, fixing behaviours like how cutscene bars work) would branch the game into an old custom map format and a new custom map format, creating compatibility issues, which I really don't want to do!

What I *could* see happening are additions to the map editor that don't break the current map format - like, it'd be cool if there was a switch to allow internal scripting that automatically took care of implementation in the background. That sorta thing!

lol...ipops2

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Re: Terry
« Reply #12 on: May 19, 2016, 06:57:07 AM »
maybe a new scripting language that does everything internal scripting can and makes it simpler!

Also an epilogue would be cool

shiny k

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Re: Terry
« Reply #13 on: May 19, 2016, 07:21:11 AM »
I'm unlikely to add anything new to VVVVVV at this point (it's six and a half years old now!), and any updates I do in future will just be to fix compatibility with new operating systems, and things like that. Adding new features to custom levels (e.g. custom PNG minimaps, tower levels, fixing behaviours like how cutscene bars work) would branch the game into an old custom map format and a new custom map format, creating compatibility issues, which I really don't want to do!

What I *could* see happening are additions to the map editor that don't break the current map format - like, it'd be cool if there was a switch to allow internal scripting that automatically took care of implementation in the background. That sorta thing!
more... flags? that would make the things VVVVVV can do be out of this world, couldn't it? Vultarix's SWTG recreation idea would work with this
(well if he has like 1,000 flags but that's a bit much so nevermind) but still

AllyTally ♡

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Re: Terry
« Reply #14 on: May 19, 2016, 12:08:16 PM »
let me make it
Wait I don't know c++