Author Topic: CreateEntity enemy map  (Read 4571 times)

TheRealGDColon

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CreateEntity enemy map
« on: November 22, 2016, 05:40:30 PM »
As some people might know, you can spawn in larger enemies such as The Yes Men or LIES by using the internal command createentity(x,y,1,direction,speed) in the sane room that the enemies appear in-game.

Here is an example:
http://i.imgur.com/SA3N3d0.jpg

Anyways, I've put together a map with all of the locations of these enemies.
You may have to zoom in to read it, sorry about that.

EDIT: Colors on the map are the same as in-game, as they are not changeable.

Special thanks to everyone from this thread for helping me find the coords for the ones I couldn't figure out
https://tolp2.nl/forum/index.php?topic=2266.0



If you need a more readable version of the image, here you go:
http://i.imgur.com/Ts6eGbe.jpg


Enjoy!
« Last Edit: November 23, 2016, 01:13:59 PM by TheRealGDColon »

shiny k

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Re: CreateEntity enemy map
« Reply #1 on: November 22, 2016, 05:52:37 PM »
As some people might know, you can spawn in larger enemies such as The Yes Men or LIES by using the internal command createentity(x,y,1,direction,speed) in the sane room that the enemies appear in-game.

Here is an example:
http://i.imgur.com/SA3N3d0.jpg

Anyways, I've put together a map with all of the locations of these enemies.
You may have to zoom in to read it, sorry about that.

Special thanks to everyone from this thread for helping me find the coords for the ones I couldn't figure out
https://tolp2.nl/forum/index.php?topic=2266.0



If you need a more readable version of the image, here you go:
http://i.imgur.com/Ts6eGbe.jpg

Enjoy!
Nice job. This'll be pretty helpful.  :viridian:

Mr. Vector

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Re: CreateEntity enemy map
« Reply #2 on: March 14, 2017, 08:00:17 AM »
Good map! It's pretty useful. :viridian:

However, I experimented a bit and found that all 10 types of enemies you can place directly onto the level can be placed with createentity(x,y,1,direction,speed) as well by creating them on their corresponding rooms. This may be useless, but it could complete your map as well.

I have created a printable VVVVVV level planning sheet (http://distractionware.com/forum/index.php?topic=3107.0) with all the enemies of your map, plus the ones that I discovered this way.

-Kiwi Alexia ♡

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Re: CreateEntity enemy map
« Reply #3 on: March 14, 2017, 12:48:02 PM »
Isn't that what he meant

Gawne

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Re: CreateEntity enemy map
« Reply #4 on: March 14, 2017, 02:58:03 PM »
Hot damn, Colon. You rock!

BTW are you the real Colon? Just curious because I really enjoy you're videos ^^

-Kiwi Alexia ♡

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Re: CreateEntity enemy map
« Reply #5 on: March 14, 2017, 03:52:51 PM »
Hot damn, Colon. You rock!

BTW are you the real Colon? Just curious because I really enjoy you're videos ^^
i asked on a video but he didn't respond rip

This will be really useful, thanks.

Gawne

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Re: CreateEntity enemy map
« Reply #6 on: March 14, 2017, 04:23:49 PM »
Quote
i asked on a video but he didn't respond rip

Do'h!

Emmy

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Re: CreateEntity enemy map
« Reply #7 on: August 09, 2017, 09:34:50 PM »
Does anyone know how big each of these "special" enemies are?  Tried searching for it, couldn't find this information. :(

shiny k

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simple
« Reply #8 on: August 10, 2017, 10:03:33 AM »
open sprites.png and count how many pixels each one is
then divide it by 8 to find how many tiles it fits
alternatively use this and paste it below your sprites.png (or open the pdn or psd in paint.net or photoshop respectively) and count how many 16x16 boxes each sprite is and divide it by two

Emmy

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Re: CreateEntity enemy map
« Reply #9 on: August 10, 2017, 07:59:17 PM »
Putting the list here for reference:

2x2: Standard enemies, Pacman, bowties
4x2: OBEY, LIES, numbers, horizontal lines that make an oval shape, smokestack (on top of clouds stage)
2x3: Trenchmen, skeletons, headless men
3x3: Yes men,
3x4: Stop signs, Ghost
4x3: Clouds
4x4: Brass men, Lies projector, speaker, large circle
6x2: TRUTH
8x2: BOOO
8x6: Large building, large monster

alek

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Re: CreateEntity enemy map
« Reply #10 on: August 11, 2017, 09:06:06 AM »
the enemies in 8,2 are ZZT centipedes. I feel the need to bring this up periodically because I feel like I'm the only one that got this reference

Info Teddy

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Re: CreateEntity enemy map
« Reply #11 on: June 03, 2018, 06:30:20 AM »
the enemies in 8,2 are ZZT centipedes. I feel the need to bring this up periodically because I feel like I'm the only one that got this reference
(8, 2) isn't on the map. unless you mean the enemies with size 8x2 in (19, 3)

Xandog01

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Re: CreateEntity enemy map
« Reply #12 on: July 09, 2018, 08:30:16 AM »
Can you maybe make a polar dimension one of these? It is a pretty cool map

shiny k

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Re: CreateEntity enemy map
« Reply #13 on: July 09, 2018, 09:42:59 AM »
Can you maybe make a polar dimension one of these? It is a pretty cool map
no this is like actually functional for custom levels
if you use createentity in these rooms you'll actually get these enemies
since the polar dimensions' and final level's coordinates are past 20,20 you cant use final level/polar dim. enemies in custom levels (besides the gravitron squares)

Xandog01

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Re: CreateEntity enemy map
« Reply #14 on: July 09, 2018, 11:03:08 AM »
Can you maybe make a polar dimension one of these? It is a pretty cool map
no this is like actually functional for custom levels
if you use createentity in these rooms you'll actually get these enemies
since the polar dimensions' and final level's coordinates are past 20,20 you cant use final level/polar dim. enemies in custom levels (besides the gravitron squares)
oh yeah, i forgot. but whaat if you use finalmode and then a delay then createentity?