Author Topic: The Fun Never Stops -- A Challenge for Y'all  (Read 4016 times)

Sasha_Waters

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #15 on: February 07, 2017, 11:59:53 AM »
Alright, in the room belly dance the part that needs to be nerfed is the 1 block gap between conveyer and moving platform
the time to get from one to another is to small.
My suggestion is to extend the moving platform range to the right by one. this will give a larger window of time to get on it, while still being difficult

:viridian: wheeeee!  :vitellary: move move move move!  :violet: AHHHH i died again.

Okay, I will probably over correct it and move it by 2 blocks, seeing as I want the first room to not be, y'know, as hard as the rest of it. That version should be uploaded today, but it won't be uploaded until later. Thank you for the feedback, I really want to refine this level!

Balneor

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #16 on: May 11, 2018, 02:10:25 PM »

This is my second playthrough, after I searched in the editor the 2 trinkets I missed in my first play.

The hardest (And least favorite) room is without any doupts "Rumba", I hate almost everything about it. "Twerk it..." comes close.

Also the trinket in that room isn't very obvious in terms of how to acquire it :
(1) (2)
Are we actually expected to brute force going into the gravity line, and hoping it brings us to the other room ? I ended up going with this anyways, but I was expecting some internal scripting that waited for you to go to some place before opening the way.

Anyways, not sure how to feel about this one. Though some rooms in it are cool, it was overall pretty messy to play.


« Last Edit: May 11, 2018, 02:17:10 PM by Balneor »

Sasha_Waters

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #17 on: August 09, 2018, 04:21:53 PM »

This is my second playthrough, after I searched in the editor the 2 trinkets I missed in my first play.

The hardest (And least favorite) room is without any doupts "Rumba", I hate almost everything about it. "Twerk it..." comes close.

Also the trinket in that room isn't very obvious in terms of how to acquire it :
(1) (2)
Are we actually expected to brute force going into the gravity line, and hoping it brings us to the other room ? I ended up going with this anyways, but I was expecting some internal scripting that waited for you to go to some place before opening the way.

Anyways, not sure how to feel about this one. Though some rooms in it are cool, it was overall pretty messy to play.
Nice! All I can say for now is "nice". I just came back to the site to see this, and was very excited that someone actually beat this level! I will update the main post in a bit... with a video of me beating it. Will probably record that shortly after posting this. I will also come back and edit this comment to address your comments, or... well, or I'll just talk about the level in the video. Which is honestly more likely. I'll address what you talk about, though know that the level is getting no updates. I've had it forever, and it, in this state, is super sentimental to me. I'm glad someone beat it. I can be at peace, now. :P

Info Teddy

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #18 on: August 09, 2018, 08:42:34 PM »
Are we actually expected to brute force going into the gravity line, and hoping it brings us to the other room ?
you're expected to find the correct vertical align to go through the gravity line and trigger the room transition

Balneor

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #19 on: August 10, 2018, 02:48:37 AM »
you're expected to find the correct vertical align to go through the gravity line and trigger the room transition
And the correct vertical align must be implied by those question marks near the place to be. What a ridiculous trinket solution... but I guess this is fitting to this custom.
Still, I think it would have been better with the simple flash + destroy(gravitylines) commands near the last checkpoint, or at least halfway through the DTTHW.

SteveGamer68

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #20 on: August 15, 2018, 08:04:50 AM »
Does the world record count in any%,100% or gameplay time and deaths?
And is it illegal to TAS

Info Teddy

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just made this up: any%, 100%, time, deaths, and tas for all
« Reply #21 on: August 15, 2018, 08:11:55 PM »
Does the world record count in any%,100% or gameplay time and deaths?
And is it illegal to TAS
those are all separate categories

Sasha_Waters

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #22 on: August 27, 2018, 06:45:41 AM »
Does the world record count in any%,100% or gameplay time and deaths?
And is it illegal to TAS

Honestly, I haven't made a solid "world record requirement" list, but...

* You must have all trinkets.
* Time taken trumps number of deaths. In the unlikely case of a tie, less deaths gets it.

Not sure what TAS is, though.

Info Teddy

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #23 on: August 27, 2018, 02:45:56 PM »
tas = tool-assisted speedrun/superplay

Sasha_Waters

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #24 on: August 28, 2018, 09:35:39 PM »
tas = tool-assisted speedrun/superplay
"Tool-assisted" sounds suspiciously like cheating to me, so I am gonna go with no.

-Kiwi Alexia ♡

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #25 on: August 29, 2018, 06:41:10 AM »
tas is to get the fastest time possible, even if its not possible by a human
which means you can use save states, slow down the game and feed inputs in every frame

Info Teddy

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #26 on: August 29, 2018, 03:06:37 PM »
"Tool-assisted" sounds suspiciously like cheating to me, so I am gonna go with no.
lmao i cant believe people still dont know what tas is in 2018

its not cheating because no one is stupid enough to legit compare them with rta runs so tas is pretty much in its own category

Sasha_Waters

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #27 on: September 01, 2018, 02:10:38 PM »
"Tool-assisted" sounds suspiciously like cheating to me, so I am gonna go with no.
lmao i cant believe people still dont know what tas is in 2018

its not cheating because no one is stupid enough to legit compare them with rta runs so tas is pretty much in its own category
Still ain't allowing it on the official scoreboards...

But sure, you can do one, and I'd like to see how it looks if you can record it.

Info Teddy

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most of the sm64 abc would be hard without tas lmao
« Reply #28 on: September 02, 2018, 06:22:32 AM »
Still ain't allowing it on the official scoreboards...
why not? just put them in a separate category

theres tons of tases made for tons of games already go look them up

c^2

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Re: The Fun Never Stops -- A Challenge for Y'all
« Reply #29 on: October 13, 2018, 08:59:18 PM »
Very challenging and fun level!
As of writing this, I'm at Do the Creep! which seems nearly impossible to me. I've touched the last spike possible before landing on the conveyor a few times.