Author Topic: Adventure Incoming Released! (News: BETA 1.2.1 released.)  (Read 3902 times)

Coralized2578

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Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« Reply #30 on: December 10, 2017, 04:45:04 PM »
nice

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Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« Reply #31 on: December 10, 2017, 04:45:14 PM »
hell yea looking forward to it man

shiny k

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im excite
« Reply #32 on: December 10, 2017, 08:36:39 PM »
alright cool

Valso22

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.-.
« Reply #33 on: February 17, 2019, 01:41:56 PM »
you should call this a beta now, ik i haven't updated in years and i said i was going to work in the level also the level maybe is cringy idk but now... NOW. i will update this...


























nevermind noone will see this vvvvvv is dead ;-;
« Last Edit: February 17, 2019, 01:44:55 PM by Valso22 »

alek

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Re: .-.
« Reply #34 on: February 17, 2019, 08:50:12 PM »
nevermind noone will see this vvvvvv is dead ;-;
nah. distractionware is mostly just for posting levels now, but lots of people are active on discord and there's lots of recent levels to play

Valso22

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w o w .
« Reply #35 on: February 19, 2019, 04:48:40 PM »
wow really? gr8.

Valso22

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Re: Adventure Incoming Released! (News: Demo 2 Bug Fixes)
« Reply #36 on: February 20, 2019, 07:06:15 PM »
I'm sorry, I don't think I explained repeating scripts very well.  In this state all your script does is crash the game.  The location where you put the ifflag and the iftrinkets commands has to be the one Viridian steps in.  The dialogue has to be in a separate script box unreachable from the player.  In the ifflag command, "x" stands for a number.  You have to put a number in the place of "x".  Where you put "nothing" there has to be a reference to an entirely separate script box.  The iftrinkets command has to reference the script box with the dialogue in it.  So all three scripts would look like this:
The box Viridian is in:
Code: [Select]
ifflag(1,nothing)
iftrinkets(0,losedvirdian)
The dialogue script that is out of reach of the player (in this case, losedvirdian):
Code: [Select]
reply
Gah where am'i?

reply
AND MOST IMPORTANT

sad

reply
Where are my friends?

flag(1,on)
The script called nothing has nothing.

Here's a video that may help you:
https://youtu.be/awumadrkyb8
If anyone can explain this better please do.


OR ELSE do this:
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script

flag(x,on)
its way simplier, and more compact.

its beautiful.
« Last Edit: February 20, 2019, 08:51:36 PM by Valso22 »

Balneor

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Re: Adventure Incoming Released! (News: BETA 3 Has been RELEASED!!!)
« Reply #37 on: February 21, 2019, 03:26:28 AM »
OR ELSE do this:
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script

flag(x,on)
its way simplier, and more compact.

its beautiful.

You can, but only if the script contained in that ifflag command, have say() / reply() commands (In other words, contains dialogue). Otherwise you'll cause the staying cutscene bars glitch to happend, which reduces the game's view and generally is very annoying to deal with.

Valso22

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Re: Adventure Incoming Released! (News: BETA 3 Has been RELEASED!!!)
« Reply #38 on: February 21, 2019, 04:38:10 PM »
OR ELSE do this:
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script

flag(x,on)
its way simplier, and more compact.

its beautiful.

You can, but only if the script contained in that ifflag command, have say() / reply() commands (In other words, contains dialogue). Otherwise you'll cause the staying cutscene bars glitch to happend, which reduces the game's view and generally is very annoying to deal with.
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script
flag(x,on)
endcutscene()
this should fix it
« Last Edit: February 21, 2019, 04:41:02 PM by Valso22 »

WoodStuff

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Re: Adventure Incoming Released! (News: BETA 1.2.1 released.)
« Reply #39 on: February 22, 2019, 06:50:23 AM »
OR ELSE do this:
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script

flag(x,on)
its way simplier, and more compact.

its beautiful.

You can, but only if the script contained in that ifflag command, have say() / reply() commands (In other words, contains dialogue). Otherwise you'll cause the staying cutscene bars glitch to happend, which reduces the game's view and generally is very annoying to deal with.
Code: [Select]
ifflag(x,nothing)

say
This is a non repeating script
flag(x,on)
endcutscene()
this should fix it
is endcutscene() a simplified command? probably not, because i'm using simplifieds (never tried internal before) and i don't want to waste flag space

alek

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Re: Adventure Incoming Released! (News: BETA 1.2.1 released.)
« Reply #40 on: February 22, 2019, 01:22:21 PM »
is endcutscene() a simplified command? probably not, because i'm using simplifieds (never tried internal before) and i don't want to waste flag space
endcutscene is only in internal, not simplified

RobinTendo

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Re: Adventure Incoming Released! (News: BETA 1.2.1 released.)
« Reply #41 on: February 23, 2019, 05:40:57 AM »
This level is amazing! Its just challenging enough and I can't wait to play the full version. Thank you!  :viridian: ;D :-*