Author Topic: FFFFFF  (Read 288 times)

mrytp

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FFFFFF
« on: April 13, 2017, 06:28:14 AM »
New level sneak peek #1:

The new level has a colour theme.
-----------------------------------------------------------
FFFFFF:
Trinkets: 6
Crew:
Fresh Air :viridian:
Flax :vitellary:
Fire :vermillion:
Federal Blue :victoria:
Fern :verdigris:
Fandango :violet:

Screenshots:

shiny k

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dont do that
« Reply #1 on: April 13, 2017, 09:03:33 AM »
why did you marquee the screenshots

weee50

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Re: FFFFFF
« Reply #2 on: April 13, 2017, 03:59:32 PM »
What will you do after you finish making UUUUUU?

Mr. Pixelator

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Re: FFFFFF
« Reply #3 on: April 13, 2017, 04:18:48 PM »
What will you do after you finish making UUUUUU?
FFFFFFUUUUUU-

I just had to do that. Sorry.

uugr

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Re: FFFFFF
« Reply #4 on: April 13, 2017, 04:52:00 PM »
I think this is the best of the lettered levels I've played so far (I haven't commented on them but I've done EEEEEE, DDDDDD, and CCCCCC). Some thoughts:

- I really like the visuals, particularly the second section. The outside backing + warp background has a nice 'weird' aesthetic to it. 'Flashback' is also excellent.
- There's an extra 1x1 block in the bottom-center of Fragments that isn't properly DirectModed
- The last gravity line in 'Falling', 'Fibres' and some of the middle ones in 'Failing' are doubled and don't work properly. 'Failing' makes it seem like it may be intentional, but it's kind of impossible to tell without trial and error...? There's also no indication that 'Failing' has a warp line and the other ones seem pointless, so I'm not sure what the deal with those is.
- As mentioned in the last point, 'Failing' is trial and error so that should probably be fixed. (Give some indication of the warp line/doubled gravity lines).
- Multiple trinkets at once = AUGH MY EARS
- 'Flummoxed' = AUGH MY EYES

6/6 trinkets, 55 deaths, ~8.5 minutes. Great first three sections, but it seems to fall apart near the end.
- There's also trial and error in 'Four' but it isn't really as bad.

cheesefactory

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Re: FFFFFF
« Reply #5 on: April 13, 2017, 06:17:28 PM »
Let me just say: You're level was FFFFFFun! The aesthetics were super neat (especially Flashback and Fire). Fandango, although it's simple, looks really neat too. I also love how you have a First/Familiar and Flip/Flip pairing. A shout-out to Frustrated? for superb level design. Finally, the room names really bring the level home.

A couple of suggestions...
  • Use direct mode in Fear, Fluctuating and Flying. Direct Mode was used very well all in other rooms, especially Flax!
  • Keep each section consistent in design. For example, use the same type of background tile consistently from Fear to Fire,
    preferable the horizontal ones in Fluctuating. Also, keep the cool border and vertical warp from Familiar all the way to Fern. (They are both missing in Four and Fern.)
  • Please remake Four. Even though your worst room is better than many peoples' best rooms, it doesn't do justice to the rest of FFFFFF.
  • This is all semantics. You're level is FFFFFFantastic!

And now I shall play your other levels. Let me know if you want feedback or not for those levels.

Duckman50001

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Re: FFFFFF
« Reply #6 on: April 14, 2017, 02:47:14 AM »
lol, i was using custom textures so on the invisible maze thing i could see the walls

mrytp

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Re: dont do that
« Reply #7 on: April 14, 2017, 06:36:23 AM »
why did you marquee the screenshots
I just thought it would make the post look better and different to the others.

What will you do after you finish making UUUUUU?
I think for VVVVVV I'll just use the original crew's names. Once I've finished ZZZZZZ I'm going to make a 26-room level with my favourite room from each letter level making an A-Z.

Let me just say: You're level was FFFFFFun! The aesthetics were super neat (especially Flashback and Fire). Fandango, although it's simple, looks really neat too. I also love how you have a First/Familiar and Flip/Flip pairing. A shout-out to Frustrated? for superb level design. Finally, the room names really bring the level home.

A couple of suggestions...
  • Use direct mode in Fear, Fluctuating and Flying. Direct Mode was used very well all in other rooms, especially Flax!
  • Keep each section consistent in design. For example, use the same type of background tile consistently from Fear to Fire,
    preferable the horizontal ones in Fluctuating. Also, keep the cool border and vertical warp from Familiar all the way to Fern. (They are both missing in Four and Fern.)
  • Please remake Four. Even though your worst room is better than many peoples' best rooms, it doesn't do justice to the rest of FFFFFF.
  • This is all semantics. You're level is FFFFFFantastic!

And now I shall play your other levels. Let me know if you want feedback or not for those levels.
Thanks, I'd love feedback for the other levels too.

Sir Loller the cancerous

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Re: dont do that
« Reply #8 on: April 14, 2017, 07:50:57 AM »
why did you marquee the screenshots
I just thought it would make the post look better and different to the others.

What will you do after you finish making UUUUUU?
I think for VVVVVV I'll just use the original crew's names. Once I've finished ZZZZZZ I'm going to make a 26-room level with my favourite room from each letter level making an A-Z.

Let me just say: You're level was FFFFFFun! The aesthetics were super neat (especially Flashback and Fire). Fandango, although it's simple, looks really neat too. I also love how you have a First/Familiar and Flip/Flip pairing. A shout-out to Frustrated? for superb level design. Finally, the room names really bring the level home.

A couple of suggestions...
  • Use direct mode in Fear, Fluctuating and Flying. Direct Mode was used very well all in other rooms, especially Flax!
  • Keep each section consistent in design. For example, use the same type of background tile consistently from Fear to Fire,
    preferable the horizontal ones in Fluctuating. Also, keep the cool border and vertical warp from Familiar all the way to Fern. (They are both missing in Four and Fern.)
  • Please remake Four. Even though your worst room is better than many peoples' best rooms, it doesn't do justice to the rest of FFFFFF.
  • This is all semantics. You're level is FFFFFFantastic!
And now I shall play your other levels. Let me know if you want feedback or not for those levels.
Thanks, I'd love feedback for the other levels too.
For the after ZZZZZZ one, you might want to install ved and copy the rooms between levels.
Oh yeah, and for that, you MUST use ctrl/cmd c and ctrl/cmd v

pattoo1234

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Re: FFFFFF
« Reply #9 on: April 15, 2017, 10:01:15 AM »
In two rooms near the end, did you intentionally use my Warp Zone backing?

shiny k

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pls
« Reply #10 on: April 15, 2017, 10:49:57 AM »
In two rooms near the end, did you intentionally use my Warp Zone backing?
1. they didnt
2. stop advertising your graphics pack

5tr4

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Re: FFFFFF
« Reply #11 on: April 15, 2017, 01:20:32 PM »
Will you skip the letter V because it already exists?

mrytp

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Re: FFFFFF
« Reply #12 on: April 15, 2017, 01:37:10 PM »
Will you skip the letter V because it already exists?
No i'll probably still make VVVVVV

5tr4

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Re: FFFFFF
« Reply #13 on: April 16, 2017, 05:36:38 AM »
Will you make it exactly the same as the original?

mrytp

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Re: FFFFFF
« Reply #14 on: April 16, 2017, 10:39:20 AM »
I'll use the same names for the crew but the level will be nothing like the real game