(I don't have any ideas for IIIIII that haven't already been posted , but I do have some HHHHHH feedback!)
This one felt rushed to me. It had some neat ideas but it was unpolished and didn't have any particularly impressive Direct Mode like FFFFFF did. There were a number of single tiles (plus a misplaced tile in 'Hand'), and one of my favorite parts of your levels (the crewmate rooms) were more empty and uninteresting than usual. The fourth area in particular just seemed lazy and rushed. 'Honolulu Blue' and 'Helium Balloons' were the only ones that struck me as particularly nice looking, and the trinkets were just... eugh.
I'm not doing bullet-point feedback to the extent that I normally do, but there were 2 rooms that seemed particularly bad to me:
- 'Horrible' was, well, horrible. I died about 50 times throughout the level, and about 40 of them were on this room. It's such an absurd spike up in difficulty compared to the rest of the level, and it isn't even a trinket challenge!
- 'Hammer Throw' was ugly. Like, REALLY ugly. It wasn't even a clever challenge, there are so many better things to do with warp lines than just a spike path.
There wasn't anything else about this level that was actually BAD; mostly just mediocre. This level could've been a whole lot better with just a little more effort put in, and I know from FFFFFF that you can do better.
Dimension Color looks really cool, though. Looking forward to it! is that why this level is low-quality because you put every actual good idea in dimension color probably