Author Topic: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings  (Read 56723 times)

-Kiwi Alexia ♡

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #45 on: May 23, 2016, 05:59:48 PM »
Uh...
Hello? I was new and already knew internal scripting...?

shiny k

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #46 on: May 23, 2016, 06:19:09 PM »
I'm guessing they mean like "Press ENTER to talk to Vitellary", because anything else would be stupid.
Jesus christ they're a new member you can't expect them to know about internal scripting right off the bat
well I practiced internal scripting for years before joining
think of me as a ninja who went to train in the mountains or something

QwertymanO07

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #47 on: May 23, 2016, 06:59:34 PM »
And hey, my first post is about internal scripting.

alek

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #48 on: May 23, 2016, 07:07:30 PM »
Yes, it's a thing that has happened, but not an expectation.

QwertymanO07

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #49 on: May 23, 2016, 08:28:53 PM »
I can see where you're coming from, but with the thread stickied, it is easier than ever to find out about internal scripting.  Either way, we'll find out when Mega Mayo posts again.

BCGAMING2017

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #50 on: May 19, 2017, 01:29:30 PM »
1 year later (almost)... Wow, I'm also surprised that this is the 50th reply in the discussion...
Anyways, is there a limit of enemies that you can put in one room?

cheesefactory

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #51 on: May 19, 2017, 02:33:24 PM »
I don't think so, but there is a limit to how much space there is to put enemies into. I hope you weren't considering a room with 50 enemies though...

alek

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #52 on: May 20, 2017, 12:41:09 AM »
I know that the game can only render so many entities in gameplay before it crashes

MJKhoi

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #53 on: April 01, 2018, 10:44:03 AM »
I've seen quite a few user-created levels that use some of the larger enemies, such as the red thing from B-B-B-Busted and Mad Carew's Ghost, any tips on how to find and use them?

-Kiwi Alexia ♡

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #54 on: April 02, 2018, 05:34:41 AM »
you can use createentity() in certain rooms to create them
the room list: http://distractionware.com/forum/index.php?topic=2881.0

createentity is an internal command, so learn internal here: https://glaceon.ca/V/tutorials/#internalif

Info Teddy

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #55 on: June 11, 2018, 03:02:20 PM »
Quote
Would there be any way in the future to change terminals into speaking crewmates?
There's a scripting exploit to do that.

you already can
What do you mean
I'm guessing they mean like "Press ENTER to talk to Vitellary", because anything else would be stupid.
and then at this point the conversation degenerated into pure nonsense in typical distractionware fashion
here is something actually helpful. although to disappoint qwerty's such high standards you can only get "press enter to activate terminal". activityzones that say "press enter to talk to <guy>" call hardcoded main game scripts
Code: [Select]
do,32
createcrewman,-21
loop
everybodysad
createactivityzone,#
changemood,cyan,0
basically we're overflowing the activity zone id to be the activity zone of the last terminal in the room in the entity order (the last terminal to be placed in the room), and then spawning it. the number for do is 33 minus the amount of entities already in that room (the player counts as one).