For those who are curious, I'm currently using GameMaker Studio 2 as my platform to build my game; I use Aesprite and Photoshop for sprites, animations, and text; I also use FL Studio 12 to make all of the sound effects along with the (soon to be) OST. My game is based off of a adventure game that I made as a kid completely made on graph paper while I was bored in math class. The game isn't like other adventure games though, it's kinda like a rehash of animal crossing and FEZ where nothing is out to get you, but there's still a lot of collectibles to get and a lot side quests to do, I'm using reductive-style graphics (similar to LOVE and kinda like Undertale) due to my lacking of art skills and I plan to finish (if not get a fair chunk of it done on the side) throughout my college years, and maybe... just maybe I'll get it on Steam, but that's a bit ambitious of me and I really shouldn't be thinking that far ahead anyway 
>currently using gamemaker studio 2
yeah imo gms2 isn't that good, but whatever floats your boat lmao
>"What programs do you use?"
I use RPG Maker 2000 mostly, but 2003 is good too. Sometimes I use GameMaker Studio 1.4.
>"Do you use coding languages"
Whenever I use RPG Maker XP or VX Ace, I usually tweak the RGSS code engine a bit, yes.
>"I use Aseprite and Photoshop"
Those are two really good programs. Personally, I use paint.net (and when I'm really desperate and can't use paint.net, i use MS Paint, but shhh) and it works good for me.
>"Maybe I'll get it on Steam"
Point of advice: Don't think too far ahead. Just focus on MAKING your game first. That's the fun part. When it's done, then you can think about getting it on Steam.
anyway, here's another screenshot lol

(shiny did the face art, he's really good at that)