Author Topic: A Dubious Maze  (Read 133 times)

Lollipop

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A Dubious Maze
« on: September 17, 2017, 05:10:41 PM »
Viridian gets lost (like in every other VVVVVV level) and has to rescue Victoria  :victoria:

Screenshots:




ree they're not all the same size


If anything's broken please tell me (except for the room "Plinko" because I cant be asked to fix it)


try not to get lost!




-Kiwi Alexia ♡

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Re: A Dubious Maze
« Reply #1 on: September 18, 2017, 03:49:29 AM »
oh hey lollipop
yeah I'll play this like later today lol
seems good from the screenshots, even if the different image sizes does hurt me

edit: nvm I hugged rai all day and worked on nytrilix, didn't touch vvvvvv
« Last Edit: September 18, 2017, 05:43:24 PM by -Kiwi Alexia ♡ »

Weird Shadow Machine

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Re: A Dubious Maze
« Reply #2 on: September 18, 2017, 06:51:31 AM »
You could put a checkpoint closer to "Plinko", so that the player isn't sent as far back every time :viridian: gets stuck.

That aside, this is a level where I'm definitely settling for one star, entirely because of "have you found your way out yet?".  (I couldn't even find my way in, and gave up when I realized that I'd have to get out again.)  I did, however, enjoy finding the other four trinkets.  This compact, yet non-linear style would be really annoying if the map were much bigger, but 66 feels just right.

Oh, and the "wrong" terminal scared me - I thought for a moment that you'd actually programmed a game freeze, perhaps by having two scripts call each other ad infinitum.  I would have had to restart the level from scratch, if that were the case.