Author Topic: "Vertiginous Veridian" by Jonathan Whiting  (Read 10935 times)

Jonathan Whiting

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"Vertiginous Veridian" by Jonathan Whiting
« on: July 26, 2011, 11:53:46 PM »


Vertiginous Veridian
"No, not again! The crew are gone. Now Veridian must
navigate a strange new tight-knit dimension."


So this is the level I made that went into the new version of VVVVVV.  Hope you like it!

I thought the way that Terry handled the overall original level design; several linear levels connected bia an open world; was fantastic, and felt it would be a good call to do something similar.  Knowing that there wasn't likely to be a map, and given I was rather pushed for time making a big open map seemed unwise.  So instead I made the most densely knotted map I possible could, 9x9 squares, every single one filled.

To make the knotting work I made a map of sorts to get the layout sorted before I even started on the individual screens.



For each of the 5 sub levels that spring from the main hub I tried to pick gameplay themes, each possible, but perhaps not fully explored in the original.  So hopefully there's something a bit different here to even the most experienced V-ers.

Ice

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #1 on: July 27, 2011, 10:12:04 AM »
I'm not done it yet, but I found a pretty big glitch so far.


That looked like a nice-sized secret trinket hole, so I tried going down there only to get stuck in the wall in the next room.

Also, I'm loving it so far, the blue section was awesome, the idea of a no-flip zone is really cool.

Arkatox

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #2 on: July 29, 2011, 11:38:24 AM »
For some reason I'm not seeing a download link.

Psychopath

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #3 on: July 29, 2011, 11:48:46 AM »
Vertiginous Veridian
"No, not again! The crew are gone. Now Veridian must
navigate a strange new tight-knit dimension."

That text should really read the following:

"No, not again! The crew is gone. Now Veridian must
navigate a strange new tight-knit dimension."


or

"No, not again! The crew members are gone. Now Veridian must
navigate a strange new tight-knit dimension."


"Crew" is singular and verbs should be conjugated accordingly. If you wanted to maintain the same conjugation, then the subject of the sentence must be made plural. Not a big issue, but it annoys me a bit.

For some reason I'm not seeing a download link.
That's because it's already included in the game. From the main menu, go to Player Levels>Play a Level>Next Page>Vertiginous Veridian

Arkatox

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #4 on: July 29, 2011, 11:50:39 AM »
Hmm... thought it sounded familiar, lol.

xOnixic

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #5 on: July 29, 2011, 11:53:10 AM »
This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).

Psychopath

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #6 on: July 29, 2011, 11:58:06 AM »
Also, for the blue section, was I supposed to be able to just go left immediately when the path forks and squeeze through those moving obstacles while traveling backwards on the conveyer belt? It takes some precise timing as to minimize time spent being slowed by the conveyer belt while still fitting through the small gap they make. It was a pretty difficult shortcut but I felt accomplished once I got through. On my blind run, I thought that was the only way that I could progress since I couldn't see how I'd fit through that gap on the right-hand path, that was also the last crew-mate I saved, so I didn't get a chance to explore the rest of the blue section just yet. Correct me if that was intended.

This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).

Here's a hint, you're not supposed to go up there until much later. Just head out the left-hand side of the screen, eventually you'll loop around and find that the drop leads directly to a crew-mate. :viridian:

oliphaunt

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #7 on: July 31, 2011, 03:32:25 AM »
"Crew" is singular and verbs should be conjugated accordingly. If you wanted to maintain the same conjugation, then the subject of the sentence must be made plural. Not a big issue, but it annoys me a bit.

This is correct British English:
http://en.wikipedia.org/wiki/Collective_noun#Metonymic_merging_of_grammatical_number

Also, for the blue section, was I supposed to be able to just go left immediately when the path forks and squeeze through those moving obstacles while traveling backwards on the conveyer belt? It takes some precise timing as to minimize time spent being slowed by the conveyer belt while still fitting through the small gap they make.

I'm surprised that you made it by walking against the flow.  I managed with a well-timed flip.

It was a pretty difficult shortcut but I felt accomplished once I got through. On my blind run, I thought that was the only way that I could progress since I couldn't see how I'd fit through that gap on the right-hand path, that was also the last crew-mate I saved, so I didn't get a chance to explore the rest of the blue section just yet. Correct me if that was intended.

Same here.  I don't see how to fit through there.  I wondered now whether this could also be done with a flip but I haven't tried that yet.
« Last Edit: July 31, 2011, 03:34:18 AM by oliphaunt »

oliphaunt

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #8 on: July 31, 2011, 12:00:10 PM »
Same here.  I don't see how to fit through there.  I wondered now whether this could also be done with a flip but I haven't tried that yet.

Obviously you can't pass that with a flip, but I did manage to pass it now.  I won't give away how; you'll find out.

Psychopath

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #9 on: July 31, 2011, 09:34:03 PM »
Same here.  I don't see how to fit through there.  I wondered now whether this could also be done with a flip but I haven't tried that yet.

Obviously you can't pass that with a flip, but I did manage to pass it now.  I won't give away how; you'll find out.
I feel silly for not realizing how simple it was on my first attempt and instead opted to go backwards through the assumed-to-be one-way path.

TwiGav

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #10 on: December 22, 2012, 11:19:57 AM »
Why hasn't anyone posted in this?  It's an amazing level!

Either way, I'm finding the Wings of Unreason sequence (in the Potential for Anything section) to be really hard, even though I beat it almost right after I typed that sentence.  And I'm finding "Ain't Got That Swing" to be harder than its trinket.

Flushex

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #11 on: December 22, 2012, 08:51:50 PM »
Why hasn't anyone posted in this?  It's an amazing level!

Either way, I'm finding the Wings of Unreason sequence (in the Potential for Anything section) to be really hard, even though I beat it almost right after I typed that sentence.  And I'm finding "Ain't Got That Swing" to be harder than its trinket.

It's just old that's all. It is one of my favorite featured levels though. Simple layout and style (I don't need no story), yet has great super fun well-paced challenges.

A quite MEDICal Derpfish

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #12 on: December 28, 2012, 02:42:45 PM »
This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).

That one was the easiest part for me. o.o

Dav999

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #13 on: December 28, 2012, 04:07:50 PM »
This is one of my favourite levels. But the level "We must perform a  Geelfakriug" (One of the first levels in the  Abandon hope section) is impossible. I'm not just saying that because its hard. I tested it in level editor with no enemy or spikes (apart from the top) and no matter how much you hold left you will ALWAYS land on the spikes on the top. Apart from that great level and i hope to one day finish it :).

That one was the easiest part for me. o.o

Apparently nobody looks at the dates. ::)

Hilbert

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Re: "Vertiginous Veridian" by Jonathan Whiting
« Reply #14 on: December 30, 2012, 01:30:49 PM »
nobody looks at the dates. ::)
Why hasn't anyone posted in this?  It's an amazing level!

Either way, I'm finding the Wings of Unreason sequence (in the Potential for Anything section) to be really hard, even though I beat it almost right after I typed that sentence.  And I'm finding "Ain't Got That Swing" to be harder than its trinket.

It's just old that's all. It is one of my favorite featured levels though. Simple layout and style (I don't need no story), yet has great super fun well-paced challenges.
Then... It became active again. ::)