From time to time, I'm hoping to feature particular levels that people have made by posting it on my blog and on twitter! I thought it would be a good idea to provide a few guidelines, and maybe talk about what I'm looking for in a featured level: DO: Try something different.
I'm very likely to feature a level if it does something I haven't seen in a VVVVVV level before. Experiment with scripting! Try to build levels around unusual ideas! DO: Make it polished.
This is mostly just a matter of making sure there are no gaps you can fall through or glitches, and that you've tested things thoroughly to make sure sure everything feels nice in the game. DON'T: Make it too hard.
The easiest thing to do in VVVVVV is make a hard level, and while they can be fun, I do think they're one of the less interesting things you can make. (I'm unlikely to feature a level that's basically just a super expanded version of Veni Vidi Vici, for example.) DON'T: Exploit glitches.
The VVVVVV editor plugs directly into VVVVVV, warts and all! Which means that if you use the editor for a while, you're bound to run into some glitches as a result of the way things were implemented in VVVVVV. For example! If you place two horizontal gravity lines so that they intersect each other in the same line, you'll go through them. The problem with working this into a level, though, is that at some point in the future, it might get fixed in a patch. Which would mean your level wouldn't work any more! DON'T: Ask me to feature your level.
I figure it's probably a good idea to establish this as a guideline, just so I don't get swamped with requests, heh. I don't want to feature too many levels, just the ones I think do something really special and different - if I don't feature your level, it's nothing personal!