Author Topic: VVVVVV: Is it possible to make a character speak but still be able to move?  (Read 236 times)

Xandog01

  • Doctor
  • ***
  • Posts: 84
  • This is my Personal text.
    • View Profile
Yes, I know it's probably with internal commands, but I did read it somewhere and I don't remember where.

I need help!

Info Teddy

  • Captain
  • *****
  • Posts: 254
    • View Profile
define what you mean by "make a character speak but still be able to move"

you can make a crewmate/the player walk and still have a text box+action prompt pop up, yes

Xandog01

  • Doctor
  • ***
  • Posts: 84
  • This is my Personal text.
    • View Profile
What I mean is, the text appearing when you touch a script box, but Viridian can still move.
But I don't know how to do it.

-Kiwi Alexia ♡

  • Captain
  • *****
  • Posts: 1355
  • Hiii!~ <3
    • View Profile
    • Invision
backgroundtext

pixelator

  • Professor
  • ****
  • Posts: 114
  • ha
    • View Profile
backgroundtext
if you use backgroundtext there's no way to make the text box disappear at a set point in time though

pdelay() command patch when

-Kiwi Alexia ♡

  • Captain
  • *****
  • Posts: 1355
  • Hiii!~ <3
    • View Profile
    • Invision
separate script with endtext

Xandog01

  • Doctor
  • ***
  • Posts: 84
  • This is my Personal text.
    • View Profile
I don't really understand...
For Example, I wanted to make Vitelarry say "Help!" when you're in a certain spot.
I just don't understand.

Info Teddy

  • Captain
  • *****
  • Posts: 254
    • View Profile
i don't understand exactly what it is you don't understand or what you actually want to accomplish