Author Topic: Test of Strength [1.1]  (Read 559 times)

alek

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Test of Strength [1.1]
« on: September 30, 2018, 05:56:10 PM »
Test of Strength



This level was made for a level contest on discord a few months ago, and got third place! Now I've finally gotten around to releasing it properly. This version contains a few fixes to issues that were in the version that was originally sent to judges.

It's a level about challenge and what, if anything, that means.

Code: [Select]
Changelog

1.1
* Full release
* Fixed trinket count being displayed as zero instead of six
* Fixed double fadeout at the end
* Added some new conditional dialogue when the player makes certain choices

1.0
* Initial submission to judges

Bruce Michez

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Re: Test of Strength [1.1]
« Reply #1 on: October 01, 2018, 12:49:10 PM »
Fascinating, largely for making something good out of breaking two major design rules!  Specifically, (spoilers) a DTtHW so fast it's pretty much luck-based in practice and a literally impossible trinket.

Balneor

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Re: Test of Strength [1.1]
« Reply #2 on: October 01, 2018, 02:02:56 PM »
Pretty good stuff ! Although I'd have appreciated a slightly different ending if you went for the easy path first.

Two relatively small issues to report :
(Pic 1, from left to right) Flipping from the ground containing the checkpoint, and then prooceding to go into the spikes, will result in Vermillion somehow slipping through these, and reaching the bottom of the screen above for one frame, the same moment where he dies. It just looks like an unintended oversight, a fix would be to lower the ceiling by one layer.
(Pic 2) It's possible to skip that whole DTTHW section by doing a corner jump on the left side, reaching the place where Vermillion currently stands in the pic.

« Last Edit: October 01, 2018, 02:05:46 PM by Balneor »