Author Topic: VVVVVV Custom Levels - Spiky Stations  (Read 204 times)

Echogamer

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VVVVVV Custom Levels - Spiky Stations
« on: November 03, 2018, 01:57:40 PM »
Hello... I spent 5 weeks  :violet: working on my level Spiky Stations.....
Download Link [Fixed Bugs] - http://www.mediafire.com/file/3rh8tingsy8b3aq/spikystationnewfixed.vvvvvv/file

Anyway, I hope you enjoy and please leave feedback!
Video coming soon on my YouTube Channel - Echogamer!  :viridian:
« Last Edit: November 04, 2018, 03:46:52 PM by Echogamer »

Balneor

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #1 on: November 03, 2018, 03:58:32 PM »
Pretty cool ! The first half of the custom looks quite polished and feels clean to play. It however becomes a bit confusing when you get to the factory, as multiple paths are avayable to the player and it isn't totally obvious which one should be taken first (It's preferences, but I'm personally not very fond of these things). Which I feel is intentionnal (?), because there seems to be a certain amount of different exits leading to the end. Now onto some of the small issues :

(Picture 1, left to right, up to down) : Is this room (coordonate at (12,5)) intended to be completely empty ? It doesn't even fit the lab-theme, so it really seemed out of place.
(Pic 2, 3 and 4) : There is a problem with the script used to destroy the gravity line above. Everything plays fine when reaching this room the first time, however once flag 19 is on, triggering it again will cause the black cutscene bars to stay on the screen, pretty annoying glitch as you need to quit the level and load it back. While I can't explain in detail how this works, I've shown a way to fix it using a "load script" with the following 3 and 4 pictures. Former one shows the main script "linedestroy", latter one about "simple", which you'll recognise.
(Pic 5, 6 and 7) : You made it so it is possible to backtrack after taking the trinket, but not when leaving the room, as there is only one disappearing platform, forcing a intentionnal death to the player either way. Here's a potential fix shown in both picture 6 and 7, where in the former I moved the red ones one tile up, and the latter I added one platform above the initial green one.




In any cases, despite the potentially annoying confusion near the level's half, I'll still strongly recommend to play this. Looking forward to more of your stuff in the future :viridian:

Bruce Michez

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #2 on: November 03, 2018, 05:31:29 PM »
There's another, arguably more pressing, issue with room (14,13).  If the player is hugging the right wall when entering from below, the "that was a little simple..." dialogue appears as :viridian: falls uncontrollably up into spikes.  If the dialogue is still on the screen when :viridian: dies and respawns, it crashes the game.

edit: it doesn't help that if you're too far to the left, you have to leave the room to try again anyway.

That aside, I'm liking this so far, even if there are a few places where a bit of Direct Mode could improve the look of things.
« Last Edit: November 03, 2018, 05:35:42 PM by Bruce Michez »

Echogamer

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Re fixing rooms
« Reply #3 on: November 04, 2018, 03:13:04 AM »
Okay, I'll remove ten extra room at the factory part and fill in the empty lab room. Thank you for the feedback!  :viridian: I'll also fix the green power room because you can get every trinket without dying.
« Last Edit: November 04, 2018, 03:16:51 AM by Echogamer »

Echogamer

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #4 on: November 04, 2018, 03:19:05 AM »
In the end of the factory, I am aware that the "that was easy" dialogue isn't working as planned. I will make an updated version of this and put the download link in as soon as I can.
I had to delete it. :viridian:
« Last Edit: November 04, 2018, 03:38:45 PM by Echogamer »

Echogamer

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #5 on: November 04, 2018, 04:13:30 PM »
There's another, arguably more pressing, issue with room (14,13).  If the player is hugging the right wall when entering from below, the "that was a little simple..." dialogue appears as :viridian: falls uncontrollably up into spikes.  If the dialogue is still on the screen when :viridian: dies and respawns, it crashes the game.

edit: it doesn't help that if you're too far to the left, you have to leave the room to try again anyway.

That aside, I'm liking this so far, even if there are a few places where a bit of Direct Mode could improve the look of things.

Could you put the rooms I should use Manual/Direct mode on? (Coordinates)

trinketgod08

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #6 on: November 06, 2018, 06:50:01 PM »
Well, hell. Nice design and all, but wtf is up with the scripts? And why am I sad partly through the level?

Echogamer

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #7 on: November 06, 2018, 06:52:47 PM »
Well, hell. Nice design and all, but wtf is up with the scripts? And why am I sad partly through the level? 
:vitellary:
Well trinket God 08, I am not perfect at level making and I am improving. Btw what's up with the scripts? I think they're straight forward and tie along well with the level.  :violet:

trinketgod08

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #8 on: November 06, 2018, 06:54:51 PM »
Ahh. Okay. Well I was confused about some of the scripts, like Steve suddenly disappearing.

Echogamer

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #9 on: November 06, 2018, 06:56:37 PM »
Ohhh... Sorry. Kinda forgot about it after I created the factory.  :viridian: RIP

Bruce Michez

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #10 on: November 07, 2018, 08:00:30 AM »
Could you put the rooms I should use Manual/Direct mode on? (Coordinates)
Basically any room with single-tile walls:
"Come On, They Won't Hurt You..." (4,2)
"Fool Me Twice Shame On Me" (9,2)
"I See The Light Now" (12,3)
"Ruined Time" (14,4)
"Mirrored Image" (4,11)
(13,11)
(14,11)
"Working Hard To Get" (6,12)
"What's The Point Of These Dead Ends" (9,12)
(14,12)
(16,15)
"Green Power" (17,20)

Echogamer

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Re: VVVVVV Custom Levels - Spiky Stations
« Reply #11 on: November 08, 2018, 06:15:25 PM »
Could you put the rooms I should use Manual/Direct mode on? (Coordinates)
Basically any room with single-tile walls:
"Come On, They Won't Hurt You..." (4,2)
"Fool Me Twice Shame On Me" (9,2)
"I See The Light Now" (12,3)
"Ruined Time" (14,4)
"Mirrored Image" (4,11)
(13,11)
(14,11)
"Working Hard To Get" (6,12)
"What's The Point Of These Dead Ends" (9,12)
(14,12)
(16,15)
"Green Power" (17,20)

Yeah I didnít like the look of it either at first. I will fix it.