Gameplay is focused on a bit too much nowadays
It’s like. Yeah, what’s a level withoht good gameplay, but when it starts to outweigh the plot by too much, then you just have a boring level.
TL;DR while gameplay is important, it isn’t everything that makes a level.
i disagree - you can have a level that's just gameplay with minimal or no plot and it can be great (some of the levels that come with the game are like this, ex. line wrap), and you can have a level that's just plot with minimal or no gameplay and it can be great too (again, some of the levels that come with the game are like this, ex. victuals)
i think it's best to have a balance of both, but as a level creator it's good to balance your level around your skillset! for example, if you're a good story writer, you could put the spotlight on the plot, and focus on everything else slightly less. or push yourself out of your comfort zone, and do something you aren't too good at
i recently released VVVVVVinktober, a level where i themed each room after an inktober prompt, forcing me to focus on gameplay (which wasnt my strong suit) and it really helps you grow as a level maker/designer!
honestly, like i said, just do what you want, and have fun with it