At first glance via the editor, the map while undouptedly large didn't seem to be visually appealing. Fortunately, after beating the actual level (Or at least reaching the end of the play area, assuming it is "Control Room"), I can safely say the rest does not follow. Gameplay for the most part is solid, with one important difficulty increase soon after you save the second crewmate.
I especially liked this one part where you need to activate the 5 terminals, all of their respective sections were pretty fun to run through.
Now for a few notes :
Pic 1 (left > right) : This room is doable and imo not extremely tight, but that's not the point. It would be good to synchronize this ennemy so we don't have to wait much for it to get into position, if we die (Maintly by leaving > entering the room back, from the right side). The previous room is also concerned by this small issue, though to a much smaller extent I'll admit. Think about this when you use ennemies and moving platforms.
Rest of the pictures : Bunch of rooms containing repeating scripts. I didn't hunt them so there may be more out in the fields.




Will definitely look forward to the full version in the future
