Well I do enjoy vvvvvv, so it's my pleasure.
3 more bugs:
-Music fadeouts when quitting the game can be heard even if the game is muted.
-When alt+entering the game to a window I sets the window size to 320x240, but uses 2x scaling for rendering, so only the top left corner can be seen in the window. I guess this only happens when I'm using AUTO fullscreen resolution.
-When enabling/disabling opengl the game gets confused about the resolution settings. Explanation follows.
If I had resolution set to AUTO before changing the renderer: After changing the renderer it renders the game using AUTO
settings, but it saves 640x480
res to its settings (so the next time I start the game it will be in 640x480
If I had resolution set to 640/800/1024: After changing the renderer it renders the game using AUTO
settings and it saves the 640/800/1024
res to its settings (so the next time I start the game it will be in 640/800/1024
might be bad, blue
might be good. Or it could be feature and not a bug.
-First and last columns of pixels sometimes freeze when it does the flashing&shaking (like using a teleporter or changing to and from flip mode in the menus). It does this to me only when my resolution was set to AUTO and not when using the 640, 800 or 1024 resolutions. Picture related. http://imageshack.us/photo/my-images/205/77759784.png
^This one bug seems to happen only when the opengl rendering is disabled.