Author Topic: Betaworld Chapter 1: a VVVVVV sequel by Betaworld Team  (Read 154 times)

alek

  • Captain
  • *****
  • Posts: 917
  • monolithic since 2012??
    • View Profile
    • Alek Fleischer
Betaworld Chapter 1: a VVVVVV sequel by Betaworld Team
« on: May 12, 2019, 06:37:50 AM »


Download / Soundtrack


Betaworld is out now! I pretty much only made the music; most of the level's content was made by Betaworld Team (you might know her as Chara, who was banned awhile ago so I'm uploading it for her here). Her description:

"This is a joke level.
I created it because after playing Deltarune, I figured, 'What if Terry created a sequel to his game?'
This doesn't mean I won't be making a chapter 2, because I will. But chapter one is the joke. Chapter two, we're gonna get much more serious."

Coralized2578

  • Doctor
  • ***
  • Posts: 97
  • The original Villi Mother
    • View Profile
    • High Res Universe Google Doc
Re: Betaworld Chapter 1: a VVVVVV sequel by Betaworld Team
« Reply #1 on: May 12, 2019, 10:28:16 AM »
My body isn't ready for this

shiny k

  • Captain
  • *****
  • Posts: 1545
  • Welcome to the MOTHER3 world
    • View Profile
    • my msuic
Re: Betaworld Chapter 1: a VVVVVV sequel by Betaworld Team
« Reply #2 on: May 12, 2019, 02:40:02 PM »
its actually pretty good!

Balneor

  • Doctor
  • ***
  • Posts: 99
    • View Profile
Re: Betaworld Chapter 1: a VVVVVV sequel by Betaworld Team
« Reply #3 on: May 13, 2019, 06:01:35 AM »
The only notable problems in this level, are repeating scripts and "staying black cutscene bars" glitch.

While we can clearly see that Chara was certaintly aware of these problems, due to flag commands being used in scripts from time to time, they mostly were misused. At least concerning the scripts in (8,3) (12,4) (10,9). He should go for a "load script" type of command. Here's a quick summary, from one of my recent posts :

create a script called "story" containing story elements that you want the player to trigger and see.
Inside "story", write only this :

ifflag(x,stop)
iftrinkets(0,loadascript)

It's important to know that there should be absolutely nothing inside the script named "stop".
Inside the one named "loadascript", there should be the story, but make sure that the flag is activated when you access that script.

Besides, there are a lot of very minor issues, like an unfilled hole (12,7), player getting seemingly stuck if he enters the room in (4,8) while having reverse gravity, possible wall-clipping at (5,1)...
But it's stuff that won't annoy the player very much, if at all.

Either way, this remains functional, and is part of distractionware's VVVVVV community history.