Author Topic: CreateEntity enemy map  (Read 12719 times)

Info Teddy

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Re: CreateEntity enemy map
« Reply #15 on: July 20, 2018, 11:18:08 AM »
the polar dimensions' and final level's coordinates are past 20,20
no they're actually to the top left of the main map. the main map's coords both start at 100
oh yeah, i forgot. but whaat if you use finalmode and then a delay then createentity?
the delay is unnecessary. in fact, it appears to be detrimental to the entity 1 spawning in the outside dimension vvvvvv room if there's a delay. without the delay, it spawns correctly, but it's green if the y-coordinate provided to finalmode is 51, and yellow if the y-coordinate is 52.

still, what would be the point, though? if you finalmode to outside dimension vvvvvv in a custom level, assuming the game doesn't crash from trying to load out-of-bounds entcolours tiles from any platforms or conveyors (a type of platform) in the room, there's no way to get back to the main map without activating the game complete gamemode, which does things outside of your control (and some people might be pissed off about their main game saves being overwritten). it sounds like you somehow want to be able to spawn entities specific to outside dimension vvvvvv inside the main map, which is most certainly impossible.

uugr

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Re: CreateEntity enemy map
« Reply #16 on: August 27, 2018, 06:49:27 PM »
A couple notes on the LIES entities:

As noted before, movement SPEED (the fifth argument) affects what type the LIES are. Movement TYPE (the fourth argument) seems to do nothing.

Speed 0 summons a spawner that functions as in the main game, spouting out LIES to the right (same way as entity movement type 4, it will move right until it goes offscreen and if it hits a wall, it stops) at regular intervals at what looks to be speed 6 (slightly faster than Viridian).

Speed 1 summons a single LIES entity at the coordinates given, which functions as one made by the spawner. It does NOT make multiple "LIES" without a spawner i.e. "Chinese Rooms"/"Spikes Do!" in the main game, I think you need an offscreen spawner for that.

Speed 2 makes a projector that I *think* removes LIES touching it but is otherwise unmoving NOPE IT DOES LITERALLY NOTHING WOOO.
« Last Edit: August 28, 2018, 09:46:22 AM by uugr »

Trinket9

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Re: CreateEntity enemy map
« Reply #17 on: November 20, 2019, 02:18:12 PM »
A couple notes on the LIES entities:

As noted before, movement SPEED (the fifth argument) affects what type the LIES are. Movement TYPE (the fourth argument) seems to do nothing.

Speed 0 summons a spawner that functions as in the main game, spouting out LIES to the right (same way as entity movement type 4, it will move right until it goes offscreen and if it hits a wall, it stops) at regular intervals at what looks to be speed 6 (slightly faster than Viridian).

Speed 1 summons a single LIES entity at the coordinates given, which functions as one made by the spawner. It does NOT make multiple "LIES" without a spawner i.e. "Chinese Rooms"/"Spikes Do!" in the main game, I think you need an offscreen spawner for that.

Speed 2 makes a projector that I *think* removes LIES touching it but is otherwise unmoving NOPE IT DOES LITERALLY NOTHING WOOO.

The projector does actually do something, it kills the player on touch
In addition to that, in (18,11) (Chipper Cipher in the main game) LIES disappear when they reach x position ~264, so the place where the projector sits at in the main game.
Exactly the same thing happens with The Solution Is Dilution clouds, they have fixed speed (its -5 i think) and direction (13), 4th argument will do nothing and 5th argument controls variant (0 for spawner, 1 for cloud, 2 for top) Each of these functions exactly like LIES do, and in (14,9) (Level Complete! in the main game) clouds will disappear after they reach y position ~56.
An invalid speed number in these rooms, so anything else than 0, 1 or 2, will create the normal purple box enemy that will move with the given direction and given speed.
« Last Edit: November 20, 2019, 02:21:29 PM by Trinket9 »