Author Topic: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings  (Read 45029 times)

Arkatox

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #15 on: August 03, 2011, 08:23:49 PM »
1) Music is disabled with M and Sound is disabled with S.  I don't remember you mentioning this anywhere, but it would have explained why my music randomly stopped sometimes and I had to restart VVVVVV - I think it was just toggling while I was writing scripts and using the letters "M" and "S".  It would be beneficial to write this down somewhere in one of the walkthroughs.  If you already did, my apologies.
So that's why my sound kept quitting. I thought it was another glitch like the time trial restart music glitch. :/

Insani

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #16 on: August 20, 2011, 08:52:49 AM »
Uhhh, any idea on when the scripting tutotial's coming?  :(

Terry

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #17 on: August 20, 2011, 04:28:17 PM »
I'm taking the weekend off to do Ludum Dare :viridian: After that I'm gonna finish up my OWN custom level, and after that I'll get back to the 1001 various other things I have to do, like write that scripting tutorial!

To be honest, it looks like there's no real need for it - the commands in the first tutorial post that increpare left seem to be enough; almost every level I play seems to have scripting to the level that the first scripting tutorial's gonna cover anyway.

TheoX

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #18 on: August 20, 2011, 04:37:53 PM »
Ooh your OWN custom level?  Exciting!

Make sure to post something about the game(s) you make at Ludum Dare!  Sounds like fun!

PJBottomz

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #19 on: August 20, 2011, 04:39:15 PM »
*ahem*

Technically, there IS a scripting tutorial already.

<----

Insani

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #20 on: August 23, 2011, 12:18:29 AM »
*ahem*

Technically, there IS a scripting tutorial already.

<----

That arrow's in the wrong position.

You horrible person.

Let's get a divorce.  :-*

PJBottomz

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #21 on: August 23, 2011, 03:06:21 PM »
 ???

Uh... That was, er... weird. :o Let's pretend that never happened.

Dispensers Heal

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #22 on: September 21, 2011, 02:01:49 PM »
And, with 2.1 on the horizon...

 :viridian:UPDATE AHEAD!

SaltyBarcode

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #23 on: January 01, 2012, 04:36:38 AM »
Eagerly awaiting scripting tutorial... My entire level depends on scripts and I've no idea how to use them :|

ToasterApocalypse

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #24 on: May 13, 2012, 07:12:44 AM »
Eagerly awaiting scripting tutorial... My entire level depends on scripts and I've no idea how to use them :|

Brief tutorial.

say= terminal
reply= Viridian

say(1)
Hello.

reply(1)
This is an example.

That is simple "say and reply" commands.

delay(X)
Replace X with a number, preferably above 10. Paused for a second or so.

music(X)
Changes the music. Replace X with a number between 1-11 (0 for silence.)

sad and happy commands change Viridian's face.

Dav999

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #25 on: July 22, 2012, 06:18:16 AM »
say= terminal
reply= Viridian

say(1)
Hello.

reply(1)
This is an example.

Why do you need to write "say= terminal  reply= Viridian"? Isn't that just standard?

Hilbert

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #26 on: July 22, 2012, 06:48:38 AM »
say= terminal
reply= Viridian

say(1)
Hello.

reply(1)
This is an example.
You don't. He is just saying that the say command will make a gray box and the reply command will make a viridian text box.

Why do you need to write "say= terminal  reply= Viridian"? Isn't that just standard?

Dav999

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #27 on: July 22, 2012, 07:04:17 AM »
say= terminal
reply= Viridian

say(1)
Hello.

reply(1)
This is an example.
You don't. He is just saying that the say command will make a gray box and the reply command will make a viridian text box.

Why do you need to write "say= terminal  reply= Viridian"? Isn't that just standard?

I've seen scripts in which it really says say= terminal  reply= Viridian at the top! So maybe some people think it's necessary? ::)

Lord Ghetsis

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #28 on: April 14, 2013, 12:33:59 PM »
Yeah, I'm new to the editor. How do you reopen the level after closing it?
Thx

Doormat

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #29 on: April 14, 2013, 12:41:00 PM »
Yeah, I'm new to the editor. How do you reopen the level after closing it?
Thx
If you're using 2.0, press Shift + L and type in the name of your level.
If you're using 2.1, just press L instead.