Author Topic: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings  (Read 43916 times)

-Kiwi Alexia ♡

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #45 on: May 23, 2016, 05:59:48 PM »
Uh...
Hello? I was new and already knew internal scripting...?

shiny k

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #46 on: May 23, 2016, 06:19:09 PM »
I'm guessing they mean like "Press ENTER to talk to Vitellary", because anything else would be stupid.
Jesus christ they're a new member you can't expect them to know about internal scripting right off the bat
well I practiced internal scripting for years before joining
think of me as a ninja who went to train in the mountains or something

QwertymanO07

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #47 on: May 23, 2016, 06:59:34 PM »
And hey, my first post is about internal scripting.

crazya

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #48 on: May 23, 2016, 07:07:30 PM »
Yes, it's a thing that has happened, but not an expectation.

QwertymanO07

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #49 on: May 23, 2016, 08:28:53 PM »
I can see where you're coming from, but with the thread stickied, it is easier than ever to find out about internal scripting.  Either way, we'll find out when Mega Mayo posts again.

BCGAMING2017

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #50 on: May 19, 2017, 01:29:30 PM »
1 year later (almost)... Wow, I'm also surprised that this is the 50th reply in the discussion...
Anyways, is there a limit of enemies that you can put in one room?

cheesefactory

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #51 on: May 19, 2017, 02:33:24 PM »
I don't think so, but there is a limit to how much space there is to put enemies into. I hope you weren't considering a room with 50 enemies though...

crazya

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Re: VVVVVV Level Editor Tutorial - Part 2: Entities and Room Settings
« Reply #52 on: May 20, 2017, 12:41:09 AM »
I know that the game can only render so many entities in gameplay before it crashes