Author Topic: AdVVVVVVenture! v1.1  (Read 2005 times)

Kley

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AdVVVVVVenture! v1.1
« on: August 07, 2011, 11:17:04 AM »
My first VVVVVV level, includes scripting.
Tell me what you think.

Its not a very big level, but my friends love it and I hope you will too!  :viridian:

I posted some pics too!

V.1.1 has a few fixes such as:

level doesn't require 100% to complete.
more checkpoints
room "one of these...?" was made easier due to annoying difficulty it contained.
enjoy!
« Last Edit: August 07, 2011, 12:13:45 PM by Kley »

TheoX

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Re: AdVVVVVVenture!
« Reply #1 on: August 07, 2011, 11:53:23 AM »
Rating #025
Enjoyment: 7/10
Aesthetics: 7/10
Novelty: 4/10
Difficulty: 8.5/10
Room Names: 8/10

This was a pretty fun and intriguing level.  It had a bit of problems though which I'll go over first.

Rooms that need improvement:

"The Beginning" - oddly enough this is one of the hardest rooms.  The spikes below the start point are very difficult to get past, and since there's no checkpoint it's very frustrating to hit the enemy trying to get out.  Fix this!

"One of these" - this is a very hard room to navigate... I suggest removing/shifting some of the middle spikes around.  It took me many, many tries to get from the right side of the room to the left. 

"Lonely Room" - This room is begging for a checkpoint.  I would have hated to die on the spikes here.

"Traveling right" - Needs a checkpoint, just for the sake of the flow of the level.  It's frustrating to die here or on the screens below/to the right of it and have to start in that "Middle Room" again.

Rooms I liked:

"This isn't the Lab" - Good idea for a room, and not too hard, I like this one!

"Almost Half Way There" - I wanted to say I hated this, but it had about the same difficulty curve as Veni, Vidi, Vici.  It grew on me.

"X Marks the Spot" - nice fair challenge in this room.

I liked the "branches" layout of this level.  It didn't have much to offer in terms of new ideas, but it was fun to go through.  I found it weird that getting 100% was required to finish the level - 5 trinkets would have been a better requirement for Vermillion, I think.  The problems with checkpoints and spike placement made the difficulty quite high.  Despite the problems I still enjoyed it though.  Room names were nice too.

Status: 100%'ed!

Kley

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Re: AdVVVVVVenture!
« Reply #2 on: August 07, 2011, 12:01:41 PM »
I can update that right now actually.
I'll do that then post it! Thanks!


Version 1.1 is out!
« Last Edit: August 07, 2011, 12:11:46 PM by Kley »

Stampy

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Re: AdVVVVVVenture! v1.1
« Reply #3 on: August 08, 2011, 11:39:00 AM »
Interesting level. When I played it I'd found all the trinkets long before finding the last member. For some reason finding the rooms, This looks annoying, Almost half way there etc, took me a while!