Did easymode, I've only beaten IWBTG once...
Nice thorought, besides 'You're on your own now' being ridiculously hard. The rest was reasonable.
About the 'riddle' terminal: The Chief is Verdigris, located in the Green sector. The lake of chaos is in the purple area, Violet's dungeon. You might want to fix that.
Well, the reason for that is... that... it's.... um... Ok, I got nothing
Thanks for pointing this out - it's not the first time I've confused green for purple in my own level *faceplant*. Maybe I'm internally colourblind.
There's another blooper, in the Easy Mode of
's room, a 'bouncing triangle' is referred to, which no longer exists in that version. Not game breaking stuff but it's annoying me.
Loliver - you have an early release of the Hard version... I worked on it a bit more since then... So it's best to download from this thread or the featured levels thread (had to throw that in
Dinoquark - About the trinket challenges, I somewhat agree. The problem I had with making the overall map is that I started with a 5x5 level, which I eventually expanded to 5x6 when I was making the Blue Zone. That's why in Style over Substance Squared you're just falling - it's a linker room. As the level grew I couldn't expand vertically without messing up the first two levels I'd made, and creating a gap in them, so I began to add horizontally. Little did I know, there's a limit of 20 in either the X or Y direction for maps. So, the net result is that I had to make the levels quite linear, and there isn't much room for the trinkets to have their own challenges and rooms - which is ideally what I wanted.
You can sort of see what happened when you look at the pixel-map that the VVVVVV level mapper program creates (don't do this unless you're OK with spoilers or have 100%ed it, though!)... On the left hand side, the tunnels are quite spacious and there's more free space and wall. As you look more and more to the right, there's more economy of space, smaller tunnels, and less unused wall-space, as I tried to shoehorn as much as I could into the limit I'd discovered!
If and when I do another level, it'll be a lot less linear and will feature multiple paths and more exploration!
Everyone else - thanks for your comments!