Author Topic: VVVVVV Level Editor Feature Suggestions  (Read 14726 times)

N

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #60 on: September 29, 2012, 05:05:33 AM »
All toasters toast bread! If they would toast toast, that would give burnt toast... :D

??? and  :D

cmpgk1024

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #61 on: September 29, 2012, 05:31:22 AM »
All toasters toast bread! If they would toast toast, that would give burnt toast... :D
You're a genius! So if they toasted the toast, it would make toasted toast, which would be burned, right?

Dav999

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #62 on: September 29, 2012, 07:25:40 AM »
All toasters toast bread! If they would toast toast, that would give burnt toast... :D
You're a genius! So if they toasted the toast, it would make toasted toast, which would be burned, right?

Exactly! I won't try to do it myself, that would give a bad smell... But it would look like this:

« Last Edit: September 29, 2012, 07:47:19 AM by Dav999 »

ToasterApocalypse

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #63 on: September 29, 2012, 08:27:56 AM »
what have i done

N

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #64 on: September 29, 2012, 06:10:48 PM »
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping

ToasterApocalypse

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #65 on: September 30, 2012, 04:45:43 AM »
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping

Coins: createentity(X,X,Y,0,0) (X being co-ordinates, Y being ID. Find the list of them in the internal scripting thread.)

Moving crewmates: more internal gibberish.

Dav999

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #66 on: September 30, 2012, 05:15:11 AM »
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping

Coins: createentity(X,X,Y,0,0) (X being co-ordinates, Y being ID. Find the list of them in the internal scripting thread.)

If you want to use coins, you have to make a storyline in which it is intended to make a coin appear out of nowhere sometime after you enter a room, and make it disappear right after you leave a room.

It's just not practical. You have to make a script execute as soon as you enter a room, and you have to wait for the cutscene bars to appear. That happens each time you enter the room again. Or you should make a script before falling into a warp token, and time it right. And of course make it impossible not to get the coin, or make a warp token in that same room.

In other words: You can't really overuse it.

blue626

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #67 on: September 30, 2012, 05:50:05 AM »
The level editor needs a non internal walkleft(x,color) or a walkright(x,color)command for crew.

walk(left/right,x,color) maybe? And flip(color)? And gotoroom(x,y) and gotoposition(x,y[,z])? And face(color,left/right)? And musicfadeout() should be a command too, because just stopping the music without any fadeout makes it sound like, well, like, you get the idea.
what have i done

You screwed up nature IHATEYOU

Anyways, I THINK WE SHOULD MAKE CREWMATES MOVE
and maybe possible coins and guns and jumping

All that was probabaly planned for v.2.2 which won't be made. Even if that weren't panned for 2.2., it's very likely to not go into 2.1. (stable). So your posts are useless!
Oh, and this isn't the only feature suggestions thread. There are at least 3 of them.

alek

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Re: VVVVVV Level Editor Feature Suggestions
« Reply #68 on: October 04, 2012, 05:38:39 AM »
Eh, just make a bunch more simplified versions of internal commands.