Did someone say beta?

I'm using the 2.0 client, not sure if any of the bugs don't show up in the beta
patch. Also I didn't check for previous reports, so some (lots?) of these bugs have probably already been mentioned.

About Thursday:
Jumping onto the bottom of the block on the lower right intersects you with the
floor (can cause death by spikes)
Central Nerve: left and right passages floors don't line up, can intersect with
wall. Also, coming up from the below room on the right or middle,
it's possible to get beneath the floor and being unseen until you move out from
under it.
Split ends: momentary intersection with floor when jumping down from above room
in the middle or left passage.
S.P.S Grandeur: Typo - "Breking through the barriers of space and time", plus
standing on the title text in that one spot is a little odd.
He doesnt think ahead: typo - missing an apostraphe. Also it's possible to get
stuck on the tiny block (possibly a game engine bug).
To reproduce bug without getting stuck: stand on floor beneath far right block,
with the block centered above the middle of your head, flip, observe.
Only 8 to go: see previous bug about single tile blocks and getting stuck.
Green feels blue: small bug - inching off cliff above leads to dying from spikes
while embedded in the floor. Looks bad.
Gonna break your heart someday: going up to the next room on the very left
side of the passage leads to collision errors.
20/20: from the green floor, you can walk left to the next room and jump to
intersect with the red wall or even get on top of it
Would be nice to have a checkpoint betweeen 4 square and do the wave, or maybe
I just stink at getting past waves in gravity tunnels.
Engine bug: checkpoints can be (very briefly) activated after death (much like gravity line flips,
script based "shocks" from that one user level, and platform breaking), to see this try and get to the checkpoint in precision scissors and die horribly.
Additionally Precision Sissors trinket is pretty hard (I had to give up), not
gonna say it's too hard. but consider adding a checkpoint to the uper right nook
or something depending on desired difficulty and feedback.
Only 8 to go: enter from green feels blue and there's small collision error.
Exit into green feels blue on ceiling and get surprised spikes.
Galaga: how the hell do you get the trinket?
Three cheers for humanity: small collision error when entering from ceiling of
galaga.
PHEW! And that's enough for now, might explore more of the level later.