This is my new level, Quantum Tunnel. It picks up immediately where Soul Searching left off, but the story is not important.
This level explores the idea of room duality much more deeply than in Soul Searching. It is 20x2, and explores concepts that are only possible in a map that is two rooms tall.
If I had made a full VVVVVV level set, the individual levels probably would have looked like this. Soul Searching might have been my final area. What this means is that this is considerably shorter and easier than Soul Searching was. But it also means it's more consistent, more polished, and more professional.
CHANGELOG:Version 1.2 (Released September 28, 2011)
-Moved the secret area.
-Minor miscellaneous script changes.Version 1.1 (Released September 27, 2011)
-Used new commands for forwards compatibility with new features (colored text, map toggle, crew moods)
-Improved layout of Vagrant/Vagabond, Light/Heavy World, and Prim's/Kruskal's Algorithm.
-Fixed misalignment in So Nice/Do It Twice.
-Added a warp to leave the final area and return to the level.
-Tweaked Victoria's dialogue.
-New secret area. (!!!)Version 1.0.1 (Released September 23, 2011)
-Fixed minor alignment bug in final area.
-Fixed minor scripting bug in final area.Version 1.0 (Released September 22, 2011)