Beta patch 2.1 Final

Started by simoroth, October 04, 2011, 04:16:25 PM

Previous topic - Next topic

simoroth

Hi

Here are the latest patched beta executables for Windows, Mac and Linux. Please let us know if you encounter any problems or if it fixes the issues you have had.

Instructions: Replace your executable with the patch binary and place the contents of the levels.zip in "[VVVVVV directory]/data/levels/".

Windows:

http://www.machinestudios.co.uk/VVVVVV/VVVVVV_Windows_Patch_2_1_2.zip
http://www.machinestudios.co.uk/VVVVVV/levels.zip

Linux:
http://www.machinestudios.co.uk/VVVVVV/VVVVVV_Linux_Patch_2_2.zip
http://www.machinestudios.co.uk/VVVVVV/levels.zip

Mac:
[Coming soon!]

New Features:

- Seven new player levels added to the game:
    - "The Tower of Power" by Ruari O'Sullivan
    - "Vertex Vortex" by Matt Thorson
    - "Dimension 333333" by Sendy
    - "Victuals" by Noyb
    - "Seasons" by Michael Brough
    - "Soul Searching" by Matthew Rodriguez
    - "Quantum Tunnel" by Matthew Rodriguez
- New Direct mode in editor allows you to manually set each tile (press F10 to toggle it in a room, Ctrl+Arrows change tile, Middle Click for dropper)
- Added speaker command to change textbox colour and position in player levels
- Player levels now have minimaps
- Player levels which have been previously completed are now marked with a star
- Save and Load map controls added to editor menu
- Editor now asks if you'd like to save before exiting
- Changed Shift behavior in menus (Now a menu toggle like the space menu, not a modifier)
- Roomname disappears in the editor when the mouse cursor is at the bottom of the screen
- Added new scripting command to show/hide the map - "map(on/off)" (on by default)
- "happy" and "sad" commands can now change the mood of any character
- Added "squeak" command, which turns crewmate squeaking on/off, or makes a crewmate squeak
- Say and Reply commands now support much longer scripts
- GPU acceleration enabled.
- Large performance gains for high res screens.
- Steam overlay enabled.
- Game pad support!

Bug Fixes:

- Time trial ranks are now being saved properly
- Fixed one pixel offset in vertical gravity lines
- Entities are now coloured according to tileset while in the editor
- Game now remembers slowdown settings
- Resolution settings are now applied before preloader
- R to restart from the last checkpoint now only works in player levels (as it should)
- Time trial music fades back on reset
- Changing tileset colour and enemy types in editor display info properly
- Quitting during a cutscene will reset cutscene bars
- Typing stuff in the editor no longer mutes music
- Resolution settings are now being saved properly
- Quicksaves now work in scrolling tower levels
- WASD controls work in game
- Flip mode is disabled in the editor
- Alt-tab is more usable
- Mouse hiding is more intuitive.
- Many more fixes.

Have fun!

-Simon :)



cams

#1
Finally!  :viridian:
But the links don't work well. :victoria: Minor problems at the site's server I guess.

What happens if you already downloaded the extra levels included in this update?
Should I erase the old ones at the my documents directory?

And minor typo at the update log: It says six new levels, but there's actually seven levels in the list.

simoroth

If you place them in the data folder the game will automatically overwrite the ones in your documents.

Hopefully my web hosting can take the strain. Let me know if it wont download and I'll pester Terry for a Mirror.

Quotebut there's actually seven levels in the list.

Ah yeah we added one just now!

Damn It AL to Hell


cams

The Golden Spiral level seems to be broken. It's just a 1KB file.

simoroth

Quote from: cams on October 04, 2011, 05:48:12 PM
The Golden Spiral level seems to be broken. It's just a 1KB file.

Noted. I'll put it up again as soon as I can get a copy from Terry.

cams

Thank you. And one more thing, "Open Level Folder" seems to do nothing?

simoroth

Quote from: cams on October 04, 2011, 05:54:14 PM
Thank you. And one more thing, "Open Level Folder" seems to do nothing?

Ah yeah, I removed it from this beta patch, just to save confusion. I'll probably add it back in when I add the missing level.

Thanks again. :)

bdr9

Any ETA on when the Steam version will be updated?

Terry

Quote from: bdr9 on October 04, 2011, 06:46:41 PM
Any ETA on when the Steam version will be updated?

Yeah, when I get back from Indiecade (providing this patch is stable) I'll be adding achievements, and then rolling it out there.

Damn It AL to Hell


DensetsuNoKaboom

Quote from: Terry on October 04, 2011, 06:49:05 PM
Quote from: bdr9 on October 04, 2011, 06:46:41 PM
Any ETA on when the Steam version will be updated?

Yeah, when I get back from Indiecade (providing this patch is stable) I'll be adding achievements, and then rolling it out there.

Achievements?  :viridian:

Man, this has been a good day.

simoroth

#12
Updated Levels zip is now up.

Edit: A new zip for the windows Binary is up with a few small tweaks.

Damn It AL to Hell

Wait, will this kill our save files?

simoroth

Quote from: Vex69 on October 04, 2011, 10:15:25 PM
Wait, will this kill our save files?

Your save files should be intact.

Linux beta patches are now uploaded!