Author Topic: "Vertical Vehicle", (Automatic Level) by Dorkster  (Read 2856 times)

Dorkster

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"Vertical Vehicle", (Automatic Level) by Dorkster
« on: February 09, 2012, 02:41:41 AM »
Greetings.

This is my first time posting a level here, although not my first level been made. I've played around with the level editor before making this one. I want to make some sort of unique level, but I'm still a little lost on scripting. (It would be helpful if there's a list of commands ingame) I figured making an automatic level, where you don't even have to press any button at all! (actually, except one part)

It's a rather short level, I might think about extending it later when I feel like it.
No screenshot for this one, because I think it might kinda spoil the level.

Enjoy.

Vallu

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Re: "Vertical Vehicle", (Automatic Level) by Dorkster
« Reply #1 on: February 09, 2012, 01:39:00 PM »
Whoa! Very good level! How long did it take to make this level? It's awesome! How did you even can make this? It was so fun to watch  :viridian: go itself.
« Last Edit: February 10, 2012, 04:10:34 AM by Vallu »

cams

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Re: "Vertical Vehicle", (Automatic Level) by Dorkster
« Reply #2 on: February 09, 2012, 06:20:24 PM »
That was a really cool level!
« Last Edit: February 10, 2012, 05:11:06 AM by cams »

Terry

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Re: "Vertical Vehicle", (Automatic Level) by Dorkster
« Reply #3 on: February 15, 2012, 05:11:36 PM »
Very, very cool :viridian: A few other people have done experiments around this idea, but this is the most elaborate take so far!

Quanyails

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Re: "Vertical Vehicle", (Automatic Level) by Dorkster
« Reply #4 on: February 15, 2012, 06:18:40 PM »
I've 'played' this level, and I must say, it's extremely well thought-out and complex; I wonder if you took much time to organize each room.

Heh, I checked around the terminals in the level editor. I expected some Easter egg from that!

999999

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Re: "Vertical Vehicle", (Automatic Level) by Dorkster
« Reply #5 on: February 15, 2012, 06:50:31 PM »
Hell, I loved this. Thanks for sharing. The unique button pressing for the trinket seems me a bit out of place, though.