Today I did some more engine work. Nothing too interesting really. It’s taking me a little longer than I was hoping, but unfortunately I just can’t rush the engine work. I lost a lot of time today fixing a new error that came up with the item action.
I’m one week into this endeavour, so it seems like a good time to evaluate my progress.
Given the scale of my idea for the game, I estimate that the finished product will need:
* An engine capable of handling a junction system.
* At least 38 enemy graphics, one for each Major Arcana character and about the same number for Minor Arcana and other enemies.
* Character graphics for all the main characters and all the game’s NPCs, and at the moment I’m estimating that will amount to about 20.
* Battle animations for all the main characters.
* Spell effects and miscellaneous graphics like menus, cursors, items, and so on.
* Tiles for all the games areas – a mountain area, a cave, a mountain town, a plain, a forest, a city, city interiors, and a couple of special plot locations.
* A soundtrack to accompany the game, preferably with a song for each area, for each main character and villain, for battles, for boss encounters, and a couple for special encounters too. This will involve quite a bit of work, and I honestly don’t know when I’m going to get a chance to do it.
* A fully designed game world, with a solid history, and a full plan of events that take place throughout the game.
* Actual maps for each area in the game.
When I put it like that, it certainly sounds like a lot… I’ve used a quarter of my available time, and guess how much I’ve got done!
Oh, ok. I made a picture to illustrate. You see these in forums everywhere, so I thought I’d make one of my own:
Not too good. The 90% is only because I’ve been working on this engine for years – in terms of what needs to be done for the contest, it should probably be lower. And the 10% on story is perhaps a little high too.
It certainly looks like finishing this thing within the month isn’t really possible. I guess that leaves me with three options.
No. 1: Scale back the idea, and work on something simpler.
No. 2: Ignore the very likely scenario that I won’t finish, and continue as I’m going.
No. 3: Aim to finish only a small portion of the game in this month, and finish the rest afterwards.
Honestly, I’m considering all three. I’ll give it a few more days before I make a decision though.
I’m not sure which to do. There are major pros and cons with all options. What would you do?