For the last few days I’ve been sick, so I didn’t get a chance to develop that C64 platform game from the last post any further than the map editor stage. I haven’t worked at it long enough to know if there’s a potentially good game there, but maybe that’s for the best. I can indifferently scrap it now having wasted only one evening working on it, whereas if I’d worked at it for a couple of days, it might have looked like a promising game at this stage. No doubt it would have stretched out over a month or longer, and I’d have ended up where I always do – with a swarm of incomplete projects, and no real passion to put in the grunt work required to make a good game out of any of them. I’m better off sticking with Major Arcana for a while longer, I think.
However, I’m not quite ready to get back into that just yet. I’m still getting over this dose, for a start, and anyway I want to plan things out a little better this time. First thing I need to do is make a list of all the bugs from the demo, and fix the ones that are engine related (as opposed to script related).
As I have this week to do nothing in particular, I think I’ll spruce up the website a bit. I’ve been meaning to for quite a while now – about half of the hits I get are to that rubbish top ten indie games article from the start of the year, and in particular I’d love to clean that up. Oh! And I need to make a new games page! It’s a bit silly calling this a website when all I have on it is the blog and a couple of links.