There was a thread on RPGDX about a one hour contest that got me thinking a bit about development time. I’ll cut this inevitable rant short – I thought it might be fun to try developing a game in just one weekend. Here’s what I have so far.
I’m using Reset as a working title. It’s going to be a silly little platform shooter designed to look and play like a Commodore 64 game. So far I’ve just got the backend and a quick map editor working, but I might have something playable tomorrow evening. If not, sod it.
3 thoughts on “Introducing Reset”
oooooh best of luck
Heh, thanks. Nice to know I can always count on you for encouragement, regardless of how rubbish the potential project appears 🙂
p.s. it’s going to play a lot better than it looks
(oh yeah; theme’s cool)