I’ve been thinking about what I could enter in this contest. I had a bit of trouble deciding exactly what a “B-Game” should be – different interpretations led me to different approaches, and as a result, I have not one, but three games I’m trying to choose between.
Also, I’ve managed to highlight a couple of core features that I think apply in all cases:
Number 1: B-Games should be Kitsch, not Camp. Essentially, a game in this style should take itself very seriously, as if the designer really believes he’s doing something groundbreaking. If he’s poking fun at amateur game design though, then it’s a parody, not a homage. So I think this is fundamental. Also, as far as I’m concerned, this approach is a lot funnier!
Number 2: A B-Game, by definition, I think, should be a “second grade” game – i.e. it should have a certain degree of amateurishness. After all, once your production values hit a certain point, you’re making an A-Game, regardless of what flaws the game might have.
Number 3: A sincere, unprofessional game isn’t necessarily a B-Game. One more thing is needed, I think – the game needs to be ever so slightly bizarre. It needs to head in a direction that normal games don’t usually go.
I’ll post my three game ideas tomorrow – it’s getting a bit late 😀