Ok, well, I said I’d post these three ideas, so I’m going to post them. Thinking about it, though, there’s only really one realistic option. I just don’t have time for game 1 or game 2. You’ll see what I mean in a moment.
Game 1: The Soap Opera RPG
This idea plays on the “sincere” side of B-Movies that I mentioned in the last post. If time wasn’t a factor, I wouldn’t even hesitate to go with this one. I think this game has by far the most potential, at least for me.
Basically, it’s a short plot driven RPG in the vein of Pulp Fiction – five short stories within a story that intertwine with each other. The interesting thing about it would be how seriously it took itself: everything in the game would have a double meaning – every character’s name would be a reference to figure of Greek tragedy, every item would have significance and a detailed description – even the structure of the game would have meaning. The game, ultimately, would be about death, and coping with death. With that in mind, each of these five stories would be about a different stage of coping with great loss – Denial, Anger, Bargaining, Depression, and Acceptance.
Some of the things I was considering:
* The game would have a kitschy, soap opera style plot line. Every other scene would have a plot twist – the main bad guy killed your father, and then IS your father. The love interest is having an affair with your best friend, and then gets pregnant. And so on!
* Traditional elements of RPG design would be used to tell the story – as the plot went on, you would gain physical items called things like “Guilt“ and “Remorse“ – in one particularly dramatic cutscene, for example, you would be presented with a menu like this one:
* The game would ask a lot of rhetorical questions about politics, religion, morality, and things like that. It would use the word “sheeple” a couple of times.
* As the game went on, thing would get less and less coherent – near the end the whole thing would just be the main character in the middle of a black screen, mumbling and saying the title of the game a lot. Eventually the whole thing would break down into a stream of consciousness and dump you at the command prompt – but get this – for “effect”, it would dump you at an actual command prompt, like a picture of it or something, and just leave you there for a couple of minutes.
* This last bit is key: I wouldn’t be the designer. I’d create an alter ego to act as the designer, and little elements of this guy’s life would ever so subtly make it into the game. For example, while most of the characters would have fancy Roman or Greek names, there would be a few characters with ordinary names like Bob and Susan, who’d play the really detestable people in the game – like the “best friend” who cheats or the girlfriend who gets pregnant, or the end boss who’s trying to take over the world, or whoever. Also, the main character would basically be a copy of this fictional designer.
I really like this idea 🙂 I think it’s a fun interpretation of the contest’s theme, and potentially a very funny game. But there’s no way I can do it with my time constraints. No way.
Game 2: The awful, awful warioware style game
Another idea I liked is to play up the exploitation aspect (or bizarre aspect) of B-Movies – to make a game about doing something *awful*, as in starting a nuclear war or cheating on your taxes. None of those games seemed substantive enough for a whole game, though, so I didn’t really go anywhere with it. Until I thought about the warioware aspect, and it all fell together.
This game would just be a mash up of a few dozen minigames that got you to do really reprehensible things, but only for a few seconds at a time. A screen would come up with (for example) instructions to “deny the holocaust”, and you’d control a pen that had to scribble in a book for a few seconds to win.
Some examples of the minigames I’d thought about:
* Cheat on your taxes
* Steal an election
* Deny the Holocaust (Thanks Stephen!)
* Start a nuclear war
* Stop a war prisoner from escaping
* Lie to the electorate
* Rob a bank
* Shoot a puppy
“¦ I honestly don’t know if I have the stomach for this game. I think it would have been kinda cool, but I’m such a wuss that I don’t even like listing horrible things. Anyway, this game would have taken too much time. So it’s not really an option either.
Game 3: The tribute to Ikiki
This is the game I’m almost certainly doing, if I do anything at all. It plays up the “amateurish” aspect of B-Movies”¦ sorta. Actually, it would just be a simple game built around a slightly bizarre game mechanic. I’m thinking a big destructible world where you make things explode by headbutting them. I’d mess around with it, get it to just about work, and then make the whole game with it, similar to how people like Ikiki seem to approach their games.
This idea is a lot less ambitious than the others, but it’s the only one I have any hope of finishing. Also, it’s potentially the most fun to play out of the three. I also kinda like that I really have nothing planned here – I’ll probably end up making a good deal of the game’s content up as I go along. Which sounds like an interesting experiment to me. 🙂
By the way, all of these games are up for grabs if anybody else wants to do them!
I’d love some feedback on this. Is game three a decent enough choice? Or should I try to simplify one of the first two and go with that? Hell, are any of them any good?
Cheers for reading down this far, anyway 😀