Yeah, I’m sorry. With all the free time I have these days, I should really post more about what I’m doing. If nothing else it’ll keep me focused, heh. Anyway, it occurs to me that I haven’t actually explained what I’m doing these days on this blog. I’ve just posted some vague stuff about a platform engine. It’s about time I explained myself fully, I think.

I’m still looking for a job, and my search isn’t going all that well. I’ve been applying to shops, bars, and places like that that are advertising part time work. They’ve all smiled politely and taken my CV, but nobody’s contacted me as of yet. Maybe my CV puts them off a bit? I dunno. I’ve also been in contact with a office temp agency, which looked promising at first – but I haven’t heard from them in over a week.

This part time job thing is essential to my grand scheme – so from now on, I’m dedicating all my time during the day to finding one. There are a lot of places that I still haven’t applied to, that, to be honest, I was kind of avoiding. Tescos and McDonalds, and that sorta thing. I guess I shouldn’t be so picky. My savings won’t last forever, after all.

On the game development front, I’m more upbeat 🙂

Essentially, I decided that before I start working on a shareware title, I want to take a month to adjust to indie life. And instead of mucking around with engines and demos that don’t go anywhere, I want to finish a short game (something which I haven’t managed in the past five years now). I came up with an idea that I never got around to discussing on this blog, and started adapting my platform engine from the B-game contest to work for it.

That idea is decent enough, and I may come back to it at some point. For now though, something more interesting has caught my attention… (sorry, Josiah 🙁 )

That “project I’m thinking about getting involved with on the side” from the last post is generating quite a bit of interest over at the TIGSource forums, and I’ve basically decided that it’s more interesting than my kitschy platformer. So I’ve decided that instead of working on the platformer, I’m going to work on this. My first milestone is to have a little arena with Quote from Cave Story jumping about in it, and that’s practically done – check it out:

Once that’s done, I’m going to add another character that can shoot and make something that’s basically playable. Then I’ll start a proper thread on TIGSource about it. Wish me luck! 🙂


4 Comments so far

  1. icecube on October 16th, 2007


  2. Pacian on October 16th, 2007

    But does he move like Quote?

    I guess all the different characters will have to handle in vaguely similar ways if they’re in the same game. I wonder if that would make them seem less like themselves.

  3. Terry on October 16th, 2007

    Actually, he does (or he will, at least, once I have it up and running) 🙂 That’s one of the things that’s been holding me up – each npc in an arena has their own accelerations and limiting velocities.

  4. Terry on October 16th, 2007

    Thought as to whether that’s a good thing or not, it’s hard to know. If it feels weird, we can always change it about or find some sort of compromise.

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