Cave Story is one of those special games that turns me into a blathering fanboy. I’ve got so much respect for the game and its creator that I can’t even articulate my admiration properly – save to say that I think it’s one of the best games ever made; a five year labour of love by a talented, modest, creative genius, released for free and quietly spread by word of mouth. In a hundred years time when this industry has changed into something unrecognisable, people will still be talking about it. (hey, I did warn you about the blathering fanboy thing…)

If you feel the same way, then you’ll love this: Apparently Cave Story had more than one iteration before its final release, one of which was was nearly finished. In the last couple of days, Pixel has put together a collection of screenshots and some concept art from an earlier build!

Here are a few of my favourites:

You can find the zip file containing all the images over at the Doukutsu Monogatari livejournal community. Derek’s also put up a page at TIGSource with all the images, which you can find linked to from Brandon’s post here.

2 thoughts on “Finally, a Cave Story post”
  1. Oh… well, it’s not actually as hard as some people make out. It just takes a bit of practice 🙂

    You might find this video helpful (if you haven’t already seen it). It’s a speedrun of the sacred grounds:

    When I originally beat the level it took me about 11 minutes or so. Thanks to a few tips I got from watching this, I managed to get my time down to under seven. It might help you beat certain parts if you’re having trouble (for example, beating Heavy Press).

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