November Contest: Saturday, 12pm

Grr Grr arg. Not a great start to the contest.

Implementing particle collision detection is something that’s supposed to be fairly easy… but for some reason it’s not working properly. I’ve been messing about with it for an hour and I’m still getting some bizarre behaviour… like sometimes it’ll work and other times, inexplicably, it won’t. And sometimes it starts insisting that every single particle is colliding with a wall as soon as it’s created! It’s a really simple bit of code and I can’t understand why it isn’t working as it should… 😥

I’m getting nowhere. I was going to hold off updating until I finished the platformer additions, but I think I need a break from this. I honestly don’t know what I’m doing wrong, but I’m sure it’s probably something really stupid.

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