Today was a big let down (programming wise, that is). Slept in, managed to squander the afternoon till I went to college to meet a friend, and didn’t actually get started till nearly half seven in the evening. And then met someone at half nine, so I got less than two hours work done today in total 🙁
(Hey, on the bright side it beats working 😀 Also, it has me wondering if maybe I’m not taking enough advantage of the fact that I don’t have to trudge into work everyday…)
It’s a shame that I got three extra days to make this into something cool and I’ve squandered it, but on the other hand, I’m not that bothered about the contest anymore. I’m on to something here, and I’m not going to stop just because I’ve hit what’s essentially a self imposed deadline 🙂 This project deserves another week (at the very least)!
Well, there’s not much change in today’s screenshot from yesterdays, so I’ve put together three little ones highlighting the new features. There’s some visual feedback when you collect stuff, and you can now kill enemies (which was something that badly needed to be added, heh).
Tomorrow’s the last day! I’m not making the same mistake again, so I’ve set the alarm early I’m going straight to the library. I should have something playable to release tomorrow – and with any luck, it’ll be more than just a walkabout demo 🙂