“Shouldn’t you be working?”, you protest. Well, I am. Sorta. But I don’t want to jinx it. Could be very big. Would fix all my problems. Will let you know.
Anyway, here’s another of these very spoilerly Trilby rank levels from Art of Theft. Only one left. Unless you count the bonus heist! And I don’t.
The first time I played this level? I had no idea you could avoid the lazers by hugging the wall. Guess how long it took me.
Heist 6: 3 minutes and 57 seconds, $1,365 in loot, no tasers or alarms.
Here’s the description I posted over at YouTube: (man I’m in a bitchy mood today)
Well, so much for the whole “might be a while before I post another one” thing 🙂
And now, after playing my favourite level, I move on to my least favourite level. Don’t get me wrong, it’s a nice change of pace the first time you play it, but it’s probably the hardest level in the game. And it features something way worse than that button mashing sequence from mission 4 – that inane addition problem at the start of the level which you have to repeat everytime you mess up. Calling it a puzzle wouldn’t be right – it’s just punishment for failing the mission. Punishment in the form of addition. Bad Yahtzee. Bad.
Trilby: The Art of Theft is a new game by Zero Punctuation author and prominent Indie Game designer Yahtzee. You can find out all the details here: