Thought I should make some sort of official deceleration that I’m scrapping one of my projects – Indie Brawl. My theory was that nobody at TIGSource really cared that I’d put it on the backburner given that there were so many other things going on over there, but that clearly isn’t the case. Someone brought it up again, and it’s obvious that there are a lot of people over there itching to get started at it. Seeing as I’m the bottleneck here, I asked if anybody else wanted to code it instead, and Alec Halowka (of Aquaria fame) volunteered. He’s even going to use the spiffy Aquaria engine as a framework, so we should see something playable relatively soon!
Honestly, as much as I liked the project, I’m glad to be rid of it. I didn’t really have the time I thought I’d have for it and I’ll have even less in the new year (more on that later). Plus, I was just feeling responsible for holding it back, which I hated.
Oh, I’m also shelving The Tower temporarily. I want to come back to it later to explore some graphical thing I’m doing, but basically, I’m starting fresh in the new year with none of my old projects around my neck. I think I’ve spent long enough experimenting. Time I did something a bit more ambitious, no?
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