All Hail Mind Control Rocket

It’s out! Download We Love Mind Control Rocket (2.8Mb, Windows) here!

I found an artist eventually – the very talented Derek Yu volunteered to create all of the art for the game, making it look better than it has any right to.

I’m sorry that I didn’t have time to make a tutorial – I’m going to work on a text one to post later on. I’m a little drained after working some crazy hours to get this finished for the deadline, but when I’ve recovered, expect a long post-mortem on the project 🙂 I’m also hoping to release a final version in a few weeks which fixes some of the balance problems in the game and adds some of the features that I didn’t have time for, so I’d really appreciate any constructive feedback that you can offer!

Here’s a link to the game’s thread on TIGSource, which will probably get updated more often than this post. 🙂


19 Comments so far

  1. metro466 on March 16th, 2009

    its the best game. but not as good as the dont look back. but great!!!!!!!!!!!!

  2. Terry on March 16th, 2009

    Heh – surprised to see anybody bothering with this 😛

    I’d really love to revisit this concept at some point…

  3. Anonymous on March 21st, 2009

    I’m really liking this, what is the music that is used?

  4. Anonymous on April 2nd, 2009

    Id love it if you came back to this one if you had time. With a little more polish, this one would be incredible. Thats not to say it doesnt rock already though. Keep up the good work, man!

  5. David on April 17th, 2009

    Wow, you call this a minor game?! You’ve taken a concept that is used so often yet always bores the crap out of me… and made it into something beautiful!

  6. J. Gunn on April 18th, 2009

    MINOR game? with multiplayer and a little balancing here, a little addition there, this game could be SOLID! i love the theme, artwork.

    since you are looking for suggestions, i would say in combat first attack is too influential to the overall outcome. might could be balanced by reducing units attack power?

    thanks for such a gem!

  7. Joseph G. on May 16th, 2009

    Very nice. Still haven’t beaten it, but toying around with it. Will the full version have cheats so I can play around with having a mighty army or a huge income?

  8. Terry on May 16th, 2009

    If there’s ever a full version at this point, it’ll be barely recognisable 😛

  9. Joseph G. on May 17th, 2009

    Mmm, well then, any way to tweak around the existing build? I’d love to beat the game and see all the dialog options.

  10. Terry on May 17th, 2009

    Ah, not really – the dialogue options are pretty basic anyway 🙂

  11. Servant Corps on May 19th, 2009

    I do hope that the new version of All Hail Mind Control Rocket would one day be released. This game has the potential of being great!

  12. Cob on May 20th, 2009

    Definitely don’t forget that one ! I love Mind Control Rocket ! =D
    (And it reminds me of Defcon, check introversion games)

  13. Coded One on June 11th, 2009

    I really love these kinds of turn based strategy games that aren’t warfare centric. This and Zafehouse, Nethack, and Dwarf Fortress are some of my favorite games.


  14. ~D on June 11th, 2009

    You make the best online games, I can always count on you to hit a homerun.


  15. maltby on January 12th, 2010

    every 1 but me is a gay homo

  16. n9pjilim on January 28th, 2010

    I sat down and beat it. It was quite fun, even though totally unfinished. Doesn’t look like we’ll see a finished version, but if it does come about, it’d be pretty epic.

  17. Joshua on January 29th, 2011

    I had fun with the game, till I was annihilated because I couldn’t build any units. It never allowed me to make plastic, parts, or chemicals. The game is beyond broken as it is, but it is a fun concept.

  18. Fan on August 6th, 2011

    This game, though unfinished, is great! Terry, you may be reluctant to revisit this game after so long, but I think it could be fantastic if you were to update it to fit your original vision.

  19. shmibs on April 29th, 2012

    the first battle was difficult, but after that it was just a joke. the enemies need to increase in difficulty; by the end, i had 12k mechs and 4 of everything else, and the enemy army was still at 2k total.

    …of course it doesn’t really matter, as this game isn’t supposed to be polished 😛

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