The deadline for TIGSource’s PGC is tomorrow evening, but we’re not going to have anything ready for it. Here’s why:
Ok, gather round everyone! Annabelle doesn’t have proper internet access at the moment, but I’ve been chatting to her sporadically over the last couple of days, and we have a couple of announcements to make – some good news, and some, well, bad news.
Let’s have the good news first: we started this project with a very simple idea in mind – but over the last few weeks things have gone a lot better than we were expecting. So much so that we’ve decided to turn it into a really serious project. For the next couple of months we’re both basically going to keep working on this fulltime and see what happens 🙂
With that, though, we have some bad news. We’re not going to have anything for the contest deadline. We talked about releasing a short demo, but anything we released at this point would probably be a bit of a let down. We both have big plans for this game, and we just don’t think it’s ready yet – like Annabelle said way back on the third page, we want this to be magical and polished the first time everyone plays it!
We may have a teaser trailer sometime next week, but I’m not promising anything 🙂
Alright then. Thanks for the encouraging comments, everyone ;D I can’t wait to play all the other entries to this contest!
From now on, Ciellus is my fulltime project. In fact, I’ve removed the other projects from the sidebar to reflect that 🙂
Man, I can’t believe that three weeks ago I hadn’t even started this. Wasn’t even going to enter the bloody PGC contest.