Bytejacker have a really cool episode this week, covering their favourite games from the recently finished Bootleg Demakes contest at TIGSource! If you haven’t gotten around to checking them out yet, this would be a very good way to get up to speed. They also gave a mention to my entry, Squish, which was really great of them – I’m still reeling from the Self Destruct mention last week, but my recap of “Woohoo!” applies doubly much now 😀
You can watch the high quality version here, if you’re lucky enough to be one of those gamers with fast connections (regardless of your attention span 😛 ).
While I’m on the subject, in case you missed it on the forums, I’ve updated Squish since the release – it’s now got a level editor, a couple of new game elements, and best of all, a new eight level stage! Check it out if you haven’t already! Here’s what I posted over at TIGS:
I’m really happy with how the new levels came out, though I should warn you that they’re quite a bit harder than the ones in the original release… Here’s a screenshot of one of my favorite new additions! 😀
I know that chances are slim that anybody’ll be interested in making new levels, but I thought it was worth the work to implement the editor anyway, just in case I’m wrong 🙂 I think the core mechanic of the game is really interesting, and I’m sure there’s a lot to explore with the concept; particularly now with the added depth that the two new elements offer. I’m sure there are a lot of aspects that I haven’t considered at all that could make for some really interesting puzzles! 🙂
Anyway, please check it out and let me know how you get on with the new levels! And thanks again to everyone who’s tried it out already and left comments, I really appreciate the feedback!
And on the subject of the contest: I don’t think I’ll have time to do a proper writeup this time (certainly not one as detailed as the Procedural Generation Competition one anyway, yikes), but I’ve written TIGSource contest writeups for almost all the other contests, so I’ll at least share my favourites! This time we got to vote for the eight we liked best – here are the ones I went for:
Macarena Of The Missing – Noyb
[Limbo of the Lost] |
House Globe – Oxeye Games
[Homeworld] |
Little Girl in Underland – The Ivy
[American McGee’s Alice] |
Soundless Mountain II – Superflat
[Silent Hill 2] |
Aquarium – Oracle
[Aquaria] |
Freefall Brass – Pacian
Fantastic! I only wish it was longer! Freefall Brass starts out really well, and just keeps getting better until suddenly the demo just… ends. Agh! I think Freefall Brass has the most potential out of all the entries for the contest, particularly since it’s a demake of a genre rather than of a specific game. I can’t wait to see how it develops. |
Lady Boy Love Collection – Increpare
[Mega Man, Biocosm, Zorn’s Lemma, Sick Panda] |
Smaze – ChrisFranklin, nfreakct and Jayson Napolitano
[Haze] |
That’s that! They’re far from the only good games in the contest, of course – even choosing as many as eight meant making some hard choices 😥 I tried to name some “other” games from the contest that I really liked and wanted to recommend until I realised that I was basically naming almost everything in the competition. So I’ll just do that instead – check out everything! Do so as soon as you can! I have a feeling that people will be talking about this contest for some time to come 😀
Hey, awesome! Congratulations! 🙂
Nice work!
congrats for beeing on bytejacker. saw that episode already and it inspired me to check out the games.
Thanks 🙂