I’m not quite sure how to bring this up, but I figure I should probably say something sooner rather than later. Annabelle and I were aiming to submit a demo of Ciellus to the IGF; we’re no longer doing that. We’ve done a serious amount of work on it over the last two months; particularly over the last couple of weeks, but Ciellus is quite a big project – making this deadline was always something of a long shot. The game’s just too big, too complex for us to have enough ready by this Saturday.
In addition, we’re putting it on hold for a little while. I’ve been working full time, incessantly on this for the last couple of weeks and I’m kinda burnt out, so I’m actually kinda looking forward to the change. Working on a big project is hard 🙁 I’d really rather be working on lots of little concept driven games… In fact, I’ve decided to spend this time away from it on rapid prototyping.
My first goal is to sit down and finally learn how to use flash, which is something I’ve been meaning to do for a very long time. I started on Sunday evening and things are going quite well; I probably already know enough to make a little shooter or something like that. Right now I’m trying to work out how to translate concepts like map tiles from the way I’m used to doing things into the way things work in flash…
I should also be a lot more open about my projects from now on, so expect this blog to be a bit busier!