This is the last of the “silly” games I worked on at TIGJam, though it is a bit more serious than the two Klik and Play ones. Things finished up kinda early on Sunday, so a couple of us went to a nearby hotel lounge to continue working, and we ended up collaborating on this.
One very cool thing to come out of this for me was that I’ve now learned how to use Game Maker – thanks to BenH talking me through it in London I have a new way to quickly prototype ideas! I’ve included the GM source with this, since I’m new to it – I’d really appreciate it if any GM users out there who play it could have a look and give me some pointers; there’s lots of stuff I was just messing about with without really knowing the best GM way of doing things… (some things in particular; I had to split the background into 10 pieces, I had to write some basic collision and physics code myself, I couldn’t work out how to get rid of that annoying screen tearing…)
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