Never Opened

As usual, I totally overestimated the amount of work I’d be able to at the last minute… however, by scaling things back quite a bit from my original idea, I was able to come up with something to submit to TIGSource’s Commonplace Book competition! Here’s a link to the TIGSource thread.

It’s essentially just an arena shooter, using the backward-aiming mechanism that I’ve been meaning to use somewhere for ages. There’s a lot about the game that I’m not that happy with right now – I’m hoping to come back to it to give it a serious polish over the next few weeks – but one thing I’m really happy with is the boss that appears after you’ve beaten a certain number of enemies! I think it’s worth playing for that, if nothing else. (Believe it or not, I was originally planning on having seven bosses as well as all the “tower defence” stuff – dunno how that was gonna happen realistically…)

I should probably note here that I made this in Game Maker (as an experiment). I think it worked out quite well despite a few problems here and there (mostly with speed and getting collision to work properly); In fact I may use it again for something more serious! It saved me a lot of work, especially with setting things up in the early stages of development.

Controls: Press Z to shoot. You’ve got a limited supply of bullets, but your gun recharges after a few seconds if you stop shooting. You can also press X to quickly spin around while shooting, which can be quite useful but diminishes your supply of bullets more rapidly. The trick to doing well in this game is mastering the spin move (especially for the boss! 😉 ).

[Download here, Contest Version]
(Zip File, 1.7Mb)


10 Comments so far

  1. […] stato sviluppato in fretta e furia per partecipare ad un contest. Del resto, come ammette lo stesso autore, il gioco Á¨ piÁ¹ che altro un esperimento che forse in futuro verrÁ  ampliato; ciÁ² che abbiamo […]

  2. Tyler on May 19th, 2009

    Love your work. Love this game. Love you (Not gay)

  3. Terry on May 22nd, 2009

    Heh, thanks. This game doesn’t get a whole lotta love. 🙂

  4. Tiger Claw TV on June 30th, 2009

    Man I really like this game. I wish a polished version would come out. It doesn’t have a game over screen so you can see your score. (It doesn’t have a high score feature for that matter.) But I still really dig this game and I would like to see a future version.

  5. TigerClawTV on July 4th, 2009

    Made a quick video review about Never Opened. I like the game a lot, but the review was, in retrospect a bit harsh. I suppose I was tring to be honest about the good and the bad .. or whatever. Anyways, I thought I would share it. Terry, I love your work. Your awesome and so it this game. Peace.

    Never Opened Video Review

  6. Anthony on March 5th, 2010

    I’ve been playing the game and noticed that after I beat the boss, the game just kinda… exits to windows. Fun game, not so fun ending. At least a little blurb about what happens after the elder god is stopped would be nice.

  7. Never Opened | Indie Vault on July 11th, 2010

    […] in fretta e furia per prendere parte ad un contest online. Del resto, come ammette lo stesso autore, il titolo Á¨ piÁ¹ che altro un esperimento che forse in futuro verrÁ  ampliato; ciÁ² che abbiamo […]

  8. The Brass on February 13th, 2012

    Hyper Princess Pitch and Warning Forever brought me back to play this one. And I finally beat it. There’s a whole lot of things to complain about in this game: the speed combined with the camera, the autofire being detrimental sometimes, the spin being too fast to be useful… clearly unpolished. But it was still a skill-based challenge to overcome, and the boss was fun.

  9. The Brass on March 3rd, 2012

    And the soundtrack is really good for such a quick game! Loved how the boss pattern synced with it.

  10. Gimer on August 12th, 2012

    Ride the trains was hysterical. The others I played because you are Terry. I actually played the luggage game until I beat it… because you are Terry.

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