The idea of KOTM is to create a game from scratch in two hours – the game I created is called PANIC, which reflects the feeling evoked by trying to create a complete game in one short sitting 😀 Well, that’s how it ended up, at least.
With PANIC, I think I’ve stumbled upon a game mechanic that’s maybe two or three variations away from being very exciting. I’m almost certain that I’ll take a different slant on this and come back to it and do it properly next year! What I’d basically like to do is have an unlimited “fuse” which you drag around the level and loop back to the core, which then detonates along taking a certain amount of time. I’ve some ideas for different enemy types, different fuse types (and joining together multiple machines) and all sorts of things that make me think there’s something interesting buried in this approach… PANIC doesn’t really show much of that, though (there’s only so much you can do in 2 hours 😆 ).
For now, I’m taking some time off – I haven’t been very productive recently, so instead of forcing myself to get stuff done I’ve decided to just leave it and put everything on hold till I get back to Dublin. (I feel like I haven’t had a proper break for nearly six months…)
So that’s that for a week… Merry Christmas! 😀