Flying Cities

Ok – New Years Resolution: BE MORE FOCUSED!

I’ve practically lost count of all the little projects I’m working on right now. Here’s another new one, to finish off the year – I made the prototype in about three hours for the public contest over at the poppenkast. The basic idea is that you’re flying about in a city, Cities in Flight style, exploring the galaxy, encountering other cities and trying to survive in a hostile universe for as long as possible. I got far enough to basically implement the entire engine (I gutted the GUI stuff from We Love Mind Control Rocket), but there’s no real gameplay implemented yet 🙁

Here’s the prototype as it stands so far. All you can really do at the moment is fly from star to star, but I think that’s kinda interesting to do already! See if you can find the Sun! 🙂

Will come back to this in a few weeks, I think. Tomorrow I’m going to put together a post about where all these unfinished projects are and where they’re going…


4 Comments so far

  1. Pacian on January 1st, 2009

    Cool, 3D-ish…

    I could see great things happening with this – kind of a faster-paced, more straightforward Mass Effect… Although I suppose you’re going for more of an Elite vibe?

  2. Terry on January 1st, 2009

    Actually I’ve never played Elite (or Mass Effect). I’m thinking more like “Pirates!” – except, like, in space!

  3. muku on January 1st, 2009

    Ooooh, a Cities in Flight game. I’m actually reading that book right now (okay okay, I’ve been reading it for months because I devote so little time to reading), and I’ve always thought it would make a good setting for a game.

  4. Terry on January 2nd, 2009

    I barely remember that book, but I remember really liking it a lot (even though it took me quite a while to get through it) 🙂 My favourite bits were when it went into a load of made up details about how each imaginary scientific advance worked, heh.

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