Pathways is an experiment in interactive storytelling.

[Download here, V1.0]
(Zip File, 1.7Mb)


171 Comments so far

  1. letslookback on September 5th, 2011

    Lol, it’s funny, how works can go beyond the intentions of their developer… I see a lot of connections! 🙂

  2. Terry Cavanagh parte 2 on September 15th, 2011

    […]   Freeware – download […]

  3. Ro on September 24th, 2011

    I’d like to know if you wrote the phrase “Life is just a series of questions with no right answers.” If it wasn’t you, do you know who wrote the phrase?
    Nice and interesting game! Greetings 🙂

  4. Streaksy on October 8th, 2011

    So…. is the blond your wife or your ma? She starts off saying “don’t worry, you’ll find a job.” Then, at one point she says “My son a hero. I’m so proud”. Then later she’s upset that you’re banging Betty Rubble.

    Every path is the same every time, so far. I don’t know if you can find blondie on the final run of you go to the right place, but no way am I mapping it so I can figure it out. ;/ I suspect there’s no ending.

  5. Streaksy on October 20th, 2011

    Hello? I’m really asking about the blonde chick. 😛 I want to know.

    Intriguing little game.

  6. […] trochÄ™ bardziej skomplikowane graficznie i poruszajÄ…ce na prostsze sposoby – „Pathways” Terry’ego Cavanagh. To rzecz ewidentnie zainspirowana „Passage” – […]

  7. Nicolau on November 5th, 2011

    I liked this game, but I have to say I’m somwhat scared of the unanimous “I love this game it changed my life” comments.

  8. Terry on November 5th, 2011

    Nicolau! OMG, I loved Marvel Brothel, it changed my life!

    For whatever that’s worth, I feel like this game has dated particularly bad for me – I can’t even play it anymore. I’m happy that it’s inspired other people to do better things, though (like every day the same dream for example).

  9. Giordano on December 5th, 2011

    That’s interesting! To me, Pathways is still your best creation. Mainly because I think it has the perfect gift of “synthesis”. Since English is not my native language, I hope not much has been lost in the translation… Anyway, if I have to paraphrase this term, I’d say this game has a great amalgam and balance between the mean, the message and the length of the experience.

  10. […] dat mogelijk is met een interactief medium, dat niet eindigt als tragedie”, kwam ik het spel Pathways tegen. Het spel is gemaakt door Terry Cavanagh, die vooral bekend is van VVVVV. Hij is ook bekend […]

  11. GAMERSPEAK #6 Ghostbusters - Gritoo on December 7th, 2011

    […] por Uma Esmeralda - RoboGueisha - Don’t Look Back - Pathways - Eternal […]

  12. Otend on May 31st, 2012

    This is a rather unusual and poignant work with genuine meaning behind it. I’m digging through your works currently, after playing VVVVVV, and they run the gamut from silly to… this. Keep up the excellent work.

  13. Gimer on August 12th, 2012

    This was pretty much brilliant.

  14. Leaning Games « tombtowers on September 17th, 2012

    […] best known examples are Terry Cavanagh’s Pathways and AwkwardSilenceGames’ One Chance. Pathways is a bit unusual in that it sends you […]

  15. Dmitry on October 27th, 2012

    The first ever videogame I cryed in the ending.
    You are a genius, Terry. Thank you.

    Dmitry, from Russia

  16. Leaning Games | Line Hollis on January 19th, 2013

    […] best known examples are Terry Cavanagh’s Pathways and AwkwardSilenceGames’ One Chance. Pathways is a bit unusual in that it sends you careening […]

  17. GamerSpeak #6 – Gamerview on March 16th, 2013

    […] por Uma Esmeralda RoboGueisha Don’t Look Back Pathways Eternal […]

  18. Jen on August 5th, 2013


  19. blackwhite on January 27th, 2014

    nearly every game you make leaves me in tears, and this one was no exception.

  20. Pod on June 21st, 2014
  21. ethan on March 5th, 2017

    What do you make your games with? or do you start from scratch

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