171 thoughts on “Pathways”
  1. Hi Terry,

    Hope you monitor new comments. 🙂
    I wont probe, but I guess it is safe to presume that both pathways and don’t look back are in some ways autobiographical. Even if it is not so, I found it strange that we (the player) start out assuming that the 1st woman is the wife of the player, only for one of the paths to flat out contradict it by making her the mother! And atleast one path(the cheating on the wife path explictly makes her the wife) The final narrative can be interpreted with both the woman as wife and woman as mother motif. Why did you do that?

    cheers,

  2. Just one more thing, (as feedback!) I donno about others, but I found the “message” in don’t look back more moving precisely because the herculean “efforts” of the on-screen character and me as the player were the same. The world he moved through echoed the storyline you were telling too. Here, you are just pressing the right arrow and waiting for the story to unfold!

  3. Pathways reminds me of “the passage” which touches on similar themes and looks similar – Don’t look back is just that little bit too hard for me to stick out which is a pity because I want to see the end but overall this is VERY nice work well done!!

    Any plans to release anything on mobile / iPhone?

  4. Loved the game!

    I like how freeform and open to interpretation the whole thing is. By playing through the paths, are we getting a sense of the history of the character? Are we seeing different potential futures? You can build a narrative in your head based on all the paths and choose what you want the game to mean. Very nice.

  5. I recently played the VVVVVV demo and that made me take a look at some of the other things Terry has made…

    This game is great! (that one too 😉 )

    It’s good that creative independent games developers like you are making things like this.

  6. Brilliant. Didnt make sense at first, but the diversion of pathways in life and the girl in black acting as philisophical mentor in the crossroads of his life made this illusion beautiful

  7. I don’t like how the black-haired girl is so… direct in her way of talking to you, would be nice if she spoke with a little more mysterious flair – to suggest that she knows what you’re going through, but not explicitly spell it out.

    A great “game” – the inability to go backwards, is of course, significant to understanding the game’s theme.

  8. Please consider porting this game to Linux (maybe using Gluon). That would really be awesome !

  9. I thought the order the events appeared on the 8th path was a clue to which order in which to do them to unlock the actual 8th path, I did it in the order (Grave, Drinks, Kid’s Drawing, The Beating, The Dragon, Becoming a Soldier, and having the affair) and nothing happened, is there a certain way to navigate through the events in the 8th path to unlock a new one, or did I just waste my time?

  10. it’s still a good game without a secret ending, but when I notices on my second playthrough that the events of the 8th appeaered in the same order, I went into puzzle mode and wrote them down to do them in that order.

  11. Once I figured out my thoughts of what was going on, I actually began to cry a little.

    Great game, there’s too few of them out there that actually make you think.

  12. This game is brilliant 🙂
    I like all your games though, I’d top this at number 2, followed by Don’t look back, and preceded by Judith 😀
    Hope to see more of these awesome games ^_^

  13. Hi Terry, compliments for the beautiful game. I’d like to ask you something: did you maybe get inspiration from the first Silent Hill for this? I’ve found a lot of similarities between the two games! 😉

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